Archive for the ‘GAMES, ABILITY AND DISABILITY’ Category

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December 7, 2017

Philip Hammond, Chancellor explains.

“It is almost certainly the case that by increasing participation in the workforce, including far higher levels of participation by marginal groups and very high levels of engagement in the workforce, for example of disabled people – something we should be extremely proud of – may have had an impact on overall productivity measurements.”


Deus Ex MD screenshots

November 23, 2017

Fairly random collection of screenshots from Deus Ex Mankind Divided. I’m trying to focus ‘in place’, which means moving between menus, game-play and background (like loading screens, etc.) rather than bolting towards the end of the game and covering ground.

Screenshots: Political posters in the street. Colourful entry to Koller’s underground lair. An image of Koller – he fixes augmentations. He’s gesturing with his hand, although it is actually not clear if it is his hand. Maybe he’s holding a prosthesis. A screenshot of Jensen’s augmentation menu. A screenshot from the in-game guide, this one sounds helpful: ‘How Health Works’


Gender, Science and Technology

November 21, 2017

A new Special Issue of International Journal of Gender, Science and Technology has just been published: Political objects: Prescriptions, injustices and promises of material agents

International Journal of Gender, Science and Technology

Visit their web site to access the papers.






November 10, 2017

Conference – Disability between academic and research practice: breaking barriers towards a just and equal world – 9th May 2018





C f p – book chapters

November 10, 2017

Gaming Disability: Disability perspectives on contemporary video games 

Edited by Dr Katie Ellis, Dr Mike Kent & Dr Tama Leaver. Internet Studies, Curtin University

Video games are a significant and still rapidly expanding area of popular culture. Media Access Australia estimated that in 2012 some twenty percent of gamers were people with a disability, yet, the relationship between video gaming, online gaming and disability is an area that until now has been largely under explored. This collection seeks to fill that gap. We are looking for scholars from both disability studies and games studies, along with game developers and innovators and disability activists and other people with interest in this area to contribute to this edited collection.

We aim to highlight the history of people with disabilities participating in video games and explore the contemporary gaming environment as it relates to disability.  This exploration takes place in the context of the changing nature of gaming, particularly the shift from what we might consider traditional desktop computer mediation onto mobile devices and augmented reality platforms. The collection will also explore future possibilities and pitfalls for people with disabilities and gaming.

Areas of interest that chapters might address include

  • Disability narratives and representation in gaming
  • Accessibility of gaming for people with disabilities
  • Mods, hacks and alterations to games and devices for and by people with disabilities
  • Augmented reality games and disability
  • Disability gaming histories
  • Mobile gaming platforms and disability
  • Specific design elements (such as sound) in terms of designing accessible games
  • Gaming, television and disability
  • Future directions for disability and gaming

Submission procedure:

Potential authors are invited to submit chapter abstracts of no more than 500 words, including a title, 4 to 6 keywords, and a brief bio, by email to Dr Mike Kent <> by the 1st of February 2018. (Please indicate in your proposal if you wish to use any visual material, and how you have or will gain copyright clearance for visual material.) Authors will receive a response in 2 weeks, with those provisionally accepted due as chapters of approximately 6000 words (including references) by 31 March 2018. If you would like any further information, please contact Mike Kent.


Updated reading list

November 10, 2017

Digital Games and Disability Studies Literature

Carr, D (various) Find a list, some drafts and slides on the publications page at

Champlin, A. (2014) Playing with Feelings: Porn, Emotion, and Disability in Katawa Shoujo. Well Played. Vol 3 No 2

Gibbons, S., 2015. Disability, Neurological Diversity, and Inclusive Play: An Examination of the Social and Political Aspects of the Relationship between Disability and Games. Loading…, 9(14).

Gibbons, S. (2013) ‘Playing for Transcendence: Deus Ex: Human Revolution and Disability’. In First Person Scholar, October 2013.

Ledder, S. (2015) “Evolve today!”: Human Enhancement Technologies in the BioShock universe. In L. Cuddy (ed.) BioShock and Philosophy, Oxford: Wiley-Blackwell p 149-160

Mitchell, S. and Hamilton, S.N., 2017. Playing at apocalypse: Reading Plague Inc. in pandemic culture. Convergence,

Goodley, D. Liddiard, K. and Runswick-Cole, K. (2018) Feeling disability: Theories of affect and critical disability studies. Disability and Society, 33 (2). pp. 197-217. Link.

Ahmed, S. (2007). THE HAPPINESS TURN. New Formations, 2008, 63.
Ahmed, S. (2010). Killing joy: Feminism and the history of happiness. Signs: Journal of Women in Culture and Society, 35(3), 571-594.

Y. Söderfeldt & P. Verstraete (2013) From Comparison to Indices: A disabling perspective on the history of happiness. Health Culture and Society. Volume 5, No. 1 (2013) Link




More on assessment

November 10, 2017

Adam Jacques ‘PIP: The disability benefit that almost killed my wife’

He writes that “there’s something rotten at the heart of a welfare assessment system. From what we experienced, the wrong people are doing the wrong assessments with the wrong tools, using incorrect assumptions.”

His article includes links to stories on Atos, etc., and can be read alongside stories on assessment, discipline and governance in relation to national borders: including the suggestion that authorities should “use dental checks or hand x-rays to check bone density” to confirm your entitlement to shelter or safety – here are the links.


“The government is preparing to announce a registration process for the estimated 3 million EU citizens living in the UK, as a first step towards regularising their legal status post-Brexit” or possibly would have if it wasn’t illegal…

Do not comply.










History of Place – Guild of the Brave Poor Things

November 1, 2017

Bristol on 20th October. D4D colleagues including Esther Fox at the event for Accentuate’s History of Place project, specifically their work on The Guild of the Brave Poor Things.



For more about the project and The Guild go to this article at Disability Arts Online


Call for papers, Game Studies

October 25, 2017

From the Gamesnetwork list: Call for papers for a special issue of Game Studies, “Queerness and Video Games: New Perspectives on LGBTQ Issues, Sexuality, Games, and Play.”

Extract from the CFP: This special issue of Game Studies seeks to explore new critical perspectives on queerness and video games, building from existing queer game studies work and broadening the current scope of the paradigm by inviting intersectional voices, highlighting underrepresented LGBTQ identities, and challenging those who study video games to make explicit the political implications of their work. The interplays, overlaps, and points of tension between video games and queerness are vast and myriad. Here, we aim to push into new corners of this work, moving beyond the simple and often instrumentalized call to increase LGBTQ representation. Instead, we challenge our fellow queer game studies scholars, as well as those who are new to this area, to explore what it means to critique, play, build, protest, and feel in ways that are queer.

The full call for papers is online at the Game Studies website:

Papers are due December 31, 2017.


Ableism in Academia

October 24, 2017

Symposium: 23rd March 2018 in the Drama Studio at UCL Institute of Education, 20 Bedford Way, London, WC1H 0AL.

Academia prides itself on productivity, innovation and rigour. It also purports to promote inclusivity and diversity. However, as disabled, chronically ill, and neurodiverse academics know, ableism – discrimination in favour of able-bodied people – is endemic in academia. Against this background, this interactive symposium provides a forum to discuss the pressures and challenges faced by disabled, chronically ill, and neurodiverse academics. By engaging in debate around academic ableism, including how it intersects with gender, race, class, age, and sexuality, we aim to create a policy-facing manifesto that will challenge academia’s existing notions of able-bodied perfection and provide impetus for change. The event will be live-streamed to ensure wide accessibility, and we plan to share contributions through a website.

Confirmed keynote speaker: Fiona Kumari Campbell (University of Dundee), author of Contours of Ableism.

Abstracts (300 words max.) by 31 January 2018 for the 5 minute presentation on 23 March 2018.

For more information and to submit an abstract please go to: