Archive for the ‘GAMES, ABILITY AND DISABILITY’ Category

CfP Different Bodies: (Self-)Representation, Disability and the Media

April 21, 2017

University of Westminster, London, United Kingdom
23 June 2017

Keynote speaker: Professor Lisa Blackman (Goldsmiths, University of London)

This one-day conference seeks to explore representations of the body as strange, shameful, wrong, impaired, wounded, scarred, disabled, lacking, different or ‘other’ in contemporary media.

We encourage interdisciplinary paper presentations of 15 minutes that aim to explore how narratives and images of other bodies are constructed in the media and what their aesthetic, social, cultural, epistemological and political implications are.

Possible themes include but are not limited to:
– Researching bodies and the media: frameworks and methodologies
– Journalism and practices of othering the body
– The mediated body as spectacle
– Celebrity bodies and the spectacles of transformation
– The abject body
– Stigma and the body
– De-colonizing and de-westernising the mediated body
– Neoliberalism, policy and austerity politics
– (Dis)Empowerments of the disabled body
– The objectification of the disabled body in the media
– Contemporary coverage of disability in print/online/television/radio
– Reality television and the body
– Auto-ethnographic accounts of the body in / through digital media
– The medicalised body in the media
– Representing wounds and scars
– Affective labour of bodies
– The body and trauma

Invited speakers also include Henrietta Spalding, Head of Advocacy at the UK charity Changing Faces.

Please send in abstracts of no longer than 500 words to both Jacob Johanssen (j.johanssen@westminster.ac.uk) and Diana Garrisi (d.garrisi2@westminster.ac.uk) by 28th April 2017. Conference attendance will be free. Registration will open in late May. We seek to provide an open and inclusive space for everyone.

https://www.westminster.ac.uk/call-for-papers-different-bodies-self-representation-disability-and-the-media

D4D – July event, Bristol

April 19, 2017

‘Co-creating Cities and Communities’ event – we’ve had a proposal accepted for the Summer Forum in Bristol (12-13 July). More information is at the AHRC Connected Community website, Link.

D4D Part 1. Best Laid Plans: Connection, Visibility and Loss on the D4D Project.
D.Carr, E.Fox, A.Sutherland and M Levinson
Panel Format: 4 connecting short talks

During the development of the D4D project’s design we did not discuss cities at length. Yet we frequently relied on architectural analogies. Building a framework that would support shifting relationships, connections and collaboration, we spoke of streams, bridges, threads and pods. In retrospect, these analogies recall de Certeau’s work on cities. Especially the gulf that he describes between the city as dream or blueprint, and the chaotic, messy, ephemeral, everyday complexities of the city as it is actually lived (de Certeau, 1984).

At the beginning of 2017 we lost a key member of our team, Sue Porter. By that stage most of D4D’s team of academics and artists had worked together for more than 2 years. For this panel, members of the team will reflect the impact of this loss in light of the conference’s themes of the unheard and the invisible, and consider the implications for reflexive research practice and embodied knowledge. These issues are central to D4D, not least because people with experience of disability have had few opportunities to design research about disability, and a long history of being positioned as “the objects of an inexhaustible research machine […] that wantonly uses up their bodies, their energies, and their time” (Snyder and Mitchell, 2006 p 187).

In part one, we describe D4D’s design and draw on de Certeau’s descriptions of plans v. practice, and Law’s (2006) account of mess in social research, to raise questions about reflexivity and forms of ‘making visible’. (Carr). We describe recent work to adapt the project design in order for it to remain coherent in the face of loss (Levinson and Fox). We share an example of the work emerging from D4D, including a reading from “‘Thalidomide Acts’: Transcription poems from the words of Mat Fraser’” (Sutherland), part of the work for the ‘Electric Bodies’ strand of D4D. Finally, we will share aspects of the work that is still to come, with a particular focus on the themes of lost possible futures. This element of the research focuses on ‘new’ eugenics and science fictions, exploring the implications for disability in relation to community, population and governance (Fox and Carr).

D4D – Literature on prosthetics, augmentation, implants…

April 19, 2017

D4D project contributors and advisors have been compiling a list of literature on prosthetics, looking for work that moves between critical disability studies, and the more general transhuman or posthuman perspectives.

Here’s our list so far.

Thanks to Lucy Burke, David Bolt, Praminda Caleb-Solly and Martin Levinson.

Mitchell, David T., and Sharon L. Snyder. Narrative prosthesis: Disability and the dependencies of discourse. University of Michigan Press, 2000.

Lucy Burke (Manchester Metropolitan): Roberto Esposito writes a very interesting – if problematic – piece on ‘the implant’ in Immunitas. Esposito seeks to reorient the immunity/contagion paradigm by thinking about communitas and the ‘taking in’ of the other. His work is informed by Foucault but he argues that Foucault’s conception of the biopolitical is wedded to a notion of the body that is no longer viable:

“… the body is experiencing a state of profound alteration, down to its essential fabric. The body demands to be thought of as a text written in code whose genomic key must be found, or the terminal of a planetary wide computer network, or as an object that is modifiable through plastic surgery … In all cases it enters into a direct, or actually symbiotic, relationship with what is other than itself; in the specific and literal sense that it carries its other within itself” (pp.148-149)

Andrew Goffey’s critique of the ‘immunological turn’ is also worth a look: http://mh.bmj.com/content/medhum/41/1/8.full.pdf

Dan Goodley, Rebecca Lawthom and Katherine Runswick Cole have written on Braidotti and the posthuman from a disability studies perspective –
LINK

Work by Vivian Sobchack.
Screen theorist (phenomenology and embodiment, science fiction) Sobchack identified some of the omissions in prosthetics discourse, drawing explicitly on her experiences of impairment.

Sobchack, A Leg to Stand On, LINK

Her essay on bodily integrity, LINK 

An interview,  LINK

Cachia, A. (2015) The (Narrative) Prosthesis Re-Fitted, Journal of Literary and Cultural Disability Studies, 9, 3, 247-264.

Eyre, P. (2011) Comment from the Field: Transforming Bodies: Prosthetics Seminar, Journal of Literary and Cultural Disability Studies, 5, 1, 109-112.

Savulescu & Bostrom 2009 – Human Enhancement

Smith & Morra Eds. 2007 – The Prosthetic Impulse

Neicu, M. 2012 – Prosthetics Imagery: Negotiating the Identity of Enhanced Bodies

Agar, N. 2014: Truly Human Enhancement

Praminda Caleb-Solly (UWE) contributed these suggestions:
http://www.thealternativelimbproject.com/types/alternative-limbs/
http://www.viktoriamodesta.com/
There’s an interesting dialog to be had on 3d printing, open source initiatives and the ‘democratisation of design’ – putting the power back into the hands of the people (literally and metaphorically) to produce and define their own designs. For more on this topic, see Liarokapis, M.V., Zisimatos, A.G., Mavrogiannis, C.I. and Kyriakopoulos, K.J., (2014 February) Openbionics: An open-source initiative for the creation of affordable, modular, light-weight, underactuated robot hands and prosthetic devices. In 2nd ASU Rehabilitation Robotics Workshop.

Portrait

April 5, 2017

Photo-on-05-04-2017-Carr

Fragmentation in DE HR

December 15, 2016

I am still playing and fragmenting and walking back and forwards through Deus Ex Human Revolution, and taking pictures (the image got reversed, long story…will flip it at some point). This week I have a cold, so DE: HR protagonist Adam Jensen has been mooching around Serif’s R and D facility again, taking pictures of the tools on people’s desks, clothes, and work place detritus.

photo1

Hands at the lab

 

Anyway so Adam was collecting images and he spent a while in the labs making pictures of the hands. Some angles made the hands look spookier than others, so we pondered this for a while…and ‘doink!’ – realized that all the hands are doing the universal sign for ‘monster’. This cheered me up.

Classic skipping zombie left, right monster hands move – about 1:30 in.

 

http://www.babysignlanguage.com/dictionary/m/monster/

See also online signing guides and Bad Romance, Lady Gaga etc.

PS – I do appreciate that technically it might not be the universal sign for monster.

Newspaper stories

November 14, 2016

On variability, cuts and assessment

https://www.theguardian.com/lifeandstyle/2016/nov/14/the-way-i-see-it-living-with-partial-blindness-rp

https://www.theguardian.com/business/2016/nov/07/uk-austerity-policies-amount-to-violations-of-disabled-peoples-rights

United for education

November 11, 2016

The UCU is joining with sister union the National Union of Students (NUS) for a mass demonstration in defence of free, accessible and quality further and higher education and to demand an end to privatisation and cuts in universities and colleges. Staff, students and supporters from across the education sector and trade union movement will march in London in what promises to be a huge show of opposition to government policy on post-school education.

19 November 2016: United for education

There is more information at the UCU website.

https://www.ucu.org.uk

Cities in Games event

November 9, 2016

Simulating the City – Museum of London 24th October 2016, 7 pm

London is an ever-changing city. The city’s skyline is constantly moving and societies are shifting, reflecting its adaptability to social change. Three-dimensional game cities are neither static environments nor stationary views, as Robert Schweizer mentions. They are experienced through movement, action, play and immersion. In this talk, Director of the Interactive Architecture Lab (Bartlett School of Architecture), Ruairi Glynn, will be joined by Dr Diane Carr (UCL), Nic Clear (Greenwich University), Andrew Caleya Chetty (Umbrellium) and Bartlett School of Architecture graduate Ed Mascarenhas. This panel of experts will explore how video games can be used to investigate and enhance our concept of city and space.

https://www.museumoflondon.org.uk/museum-london/event-detail?id=88608

carr-cities-in-video-games Copy of slides.

 

 

Journal of Literary and Cultural Disability Studies c f p

September 29, 2016

Journal of Literary and Cultural Disability Studies

Special issue: The Intersections of Disability and Science Fiction

Guest editors: Ria Cheyne (Disability and Education, Liverpool Hope University) and Kathryn Allan (Independent Scholar, Canada)

“No other literary genre comes close to articulating the anxieties and preoccupations of the present day as clearly and critically as SF, making it a vital source of understanding advances in technology and its impact on newly emerging embodiments and subjectivities, particularly for people with disabilities.”

–Kathryn Allan, Disability in Science Fiction

Reflecting the status of science fiction as a genre that spans multiple mediums and audiences, this special issue of JLCDS seeks articles that explore the intersection(s) of science fiction, disability, and disability studies. What possibilities might science fiction or science fiction theory offer to disability activists and the field of disability studies? How might disability theory, or a disability-informed approach, enrich or transform our understanding of science fiction as a genre or as a mode of thought?

Topics might include, but are not limited to:

  • Representations of disability in science fiction literature, comics/graphic novels, film, art, music, video games, or television, and their implications for our understanding of genre and/or disability.
  • Science fiction fan culture (including conventions, fanfic and other forms of fan production).
  • Science fiction and prosthesis.
  • Science fiction and eugenics/genetic engineering.
  • Science fiction and the posthuman.
  • Accessibility and science fiction environments.
  • The political and ethical consequences of imagining future worlds with or without disability.
  • The figure of the alien or cyborg in science fiction and/or disability theory.
  • Disability and queerness in science fiction.
  • Disability and indigenous futures in science fiction.
  • Science fiction, disability, and medical humanities.
  • The influence of disability activism on professional or fan-based science fiction production.

Submissions that consider how disability intersects with other identity categories are particularly encouraged. The guest editors welcome contributions from independent scholars.

Please email a 500 word proposal to cheyner@hope.ac.uk and kathryn@academiceditingcanada.ca by March 15, 2017. Contributors can expect to be notified by April 26, 2017. Full drafts of the selected articles will be due by December 6, 2017. Please direct any questions to either guest editor.

DiGRA 2016

June 11, 2016

carr-digra-edit  Edited copy of the slides for both talks, on a PDF.

I submitted 3 abstracts to DiGRA 2016 – I got carried away because I’ve not had a chance to go to a DiGRA conference since 2009. At the revisions stage I came to my senses and withdrew one of the abstracts. That one was about the difficulties of quoting from a game (Quote, Play and Text) and the methodological implications. I’m scheduled to speak about representations of ability and disability in games (‘Delicate Subjects’) and about designing research on players’ embodied readings of science fiction games (‘Embodied Interpretation’). The work on ability and disability in games leads on from the work undertaken during the 2013-14 AHRC Fellowship on Disability in Digital Games. The work on embodied interpretation looks towards the first unit of work for Playful Bodies stream for the D4D project.  

DiGRA Quote Play and Text

DiGRA CARR Embodied Interpretation

final DiGRA CARR Delicate Subjects

 

Screenshot from a game

Prosthetic extras, a screenshot from Deus Ex: Human Revolution