Here are some drafted notes for Tue and Wed sessions, Jan 2017 – stuck here so that I can find them.
And here is a link to a trailer for Mad Max: Fury Road
Collective working reference list for ‘Alternative Futures’
Braidotti, R. (2013). The Posthuman. Cambridge: Polity Press.
Branson, J., & Miller, D. (2002). Damned for their difference: The cultural construction of deaf people as” disabled”: A sociological history. Gallaudet University Press.
Carden-Coyne, A. (2007). Ungrateful bodies: Rehabilitation, resistance and disabled American veterans of the first world war. European Review of History—Revue européenne d’Histoire, 14(4), 543-565.
Cella, M.J.C. (2013). The Ecosomatic Paradigm in Literature: Merging Disability Studies and Ecocriticism. Interdisciplinary Studies in Literature and Environment, pp. 1–23
Charnock, D., & Standen, P. J. (2013). Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?.International Journal of Game-Based Learning (IJGBL), 3(3), 43-53.
Davis, L. J. (1995). Enforcing normalcy: Disability, deafness, and the body. Verso.
Davis, L. J. (1997). Constructing normalcy. The disability studies reader, 9-28. Forman et al, 2011
Gabel, S., & Peters, S. (2004). Presage of a paradigm shift? Beyond the social model of disability toward resistance theories of disability. Disability & Society,19(6), 585-600.
Garland-Thomson, R. (2004). Integrating Disability. Gendering Disability, 73.
Garland-Thomson, Thomson, R. G. (1997). Extraordinary bodies: Figuring physical disability in American culture and literature. Columbia University Press.
Goodley, D., & Runswick‐Cole, K. (2011). Problematising Policy: Conceptions of ‘child’,‘disabled’and ‘parents’ in social policy in England. International Journal of Inclusive Education, 15(1), 71-85.
Linton, S. (1998). Claiming disability: Knowledge and identity. NYU Press.
McRuer, R. (2006). Crip theory: Cultural signs of queerness and disability. NYU press.
Mitchell, D. T., & Snyder, S. L.(2000). Narrative prosthesis: Disability and the dependencies of discourse. University of Michigan Press.
Mogk, M. E. (Ed.). (2013). Different Bodies: Essays on Disability in Film and Television. McFarland.
Rao, U., J.Hutnyk (2006) (eds) Köpping, Klaus-Peter. Celebrating Transgression: Method and Politics in Anthropological Studies of Culture: a Book in Honour of Klaus Peter Köpping. Berghahn Books, 2006.
Sandahl, C., & Auslander, P. (2005). Bodies in commotion: Disability and performance. University of Michigan Press.
Shakespeare, T. (2006). Disability rights and wrongs. Routledge.
Siebers, T. (2008). Disability theory. University of Michigan Press.
Smith, A. M. (2003). ‘Hideous Progeny’: Eugenics, Disablility, and Classic Horror Cinema
Speedy, J., Bainton, D., Bridges, N., Brown, T., Brown, L., Martin, V. & Wilson, S. (2010). Encountering “Gerald”: Experiments with meandering methodologies and experiences beyond our “selves” in a collaborative writing group. Qualitative Inquiry, 16(10), 894-901.
Speedy. J and Wyatt, J (Eds.) (2014). Collaborative Writing as Inquiry (2014) Newcastle: Cambridge Scholars Press
Swain J., French, S., Barnes, C. & Thomas, C. (2013). Disabling Barriers – Enabling Environments (3rd ed.) London: Sage
Warren, N. and Manderson, L. eds. 2013 Reframing Disability and Quality of Life: A Global Perspective, New York: Springer
Examples of recent commentary
E3 2013: is the games industry making real progress? All the focus was on the PS4 and Xbox One consoles, while new titles lacked diversity – is the medium really moving forward? Simon Parken, 17.6.2013, Guardian http://www.guardian.co.uk/technology/2013/jun/17/e3-2013-games-ps4-xbox-one
UK games industry ‘in trouble’ if it can’t recruit more women, says trade body. In response to the recent Twitter storm about sexism in the games industry, Dr Jo Twist, CEO of trade body UKIE, says Britain needs more female developers. Keith Stuart, 30.11.2012, Guardian http://www.guardian.co.uk/technology/gamesblog/2012/nov/30/uk-games-industry-needs-more-women
Why does the games industry have such a problem with female protagonists? It’s a tired cliche that all gamers are male, and it’s time manufacturers woke up to the fact that women want to see female characters they can relate to. Belinda Parmar, 12.6.2013 Guardian http://www.guardian.co.uk/lifeandstyle/the-womens-blog-with-jane-martinson/2013/jun/12/games-industry-problem-female-protagonists?INTCMP=SRCH
A Call to Arms for Decent Men, IGDA Newsletter, Editorial Feature by Ernest Adams, 27.8.2012 http://www.igda.org/newsletter/2012/08/27/a-call-to-arms-for-decent-men/
Burn, A. (2006) Playing Roles, in Carr, D., Buckingham, D., Burn, A., & Schott, G. (2006). Computer Games: Text. Narrative and Play Cambridge: Polity, pp 72-87
Carr, D. (2013) Embodiment, disability and ‘dys-appearance’ in Deus Ex: Human Revolutions. Paper for presentation at FROG September 2013, Vienna
Carr, D. (2006) ‘Space, Navigation and Affect’ in Carr, D., Buckingham, D., Burn, A., Schott G. (2006) Computer Games: Text, Narrative and Play, Cambridge: Polity Press, pp 59-71
Jenson, J. & de Castell, S. (2010). Gender and Digital Gameplay: Oversights, Accidents and Surprises. In Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned, Louise Sauve and David Kaufman (Eds.)
Dovey, J., & Kennedy, H. W. (2006). Games cultures: Computer games as new media. McGraw-Hill International.
Fullterton, T., Morie, J., Pearce, C. (2008) A Game of One’s Own: Towards a New Gendered Poetics of Digital Space Fibreculture Journal: Issue 11 date 2008.
Gazzard, A. (2011). Unlocking the gameworld: The rewards of space and time in videogames. Game Studies, 11(1).
Gee, J. P. (2008). ‘Video games and embodiment’. Games and Culture, 3(3-4), pp 253-263.
Giddings, S. (2007) ““I’m the One Who Makes the Lego Racers Go”: Studying Virtual and Actual Play.” Growing Up Online (2007): 35.
Gregersen, A., & Grodal, T. (2009). Embodiment and interface. The Video Game Theory Reader 2, Perron and Wolf, eds., pp 65-85.
Kirkpatrick, G. (2010). Feminism and Technical Capital: The case of the computer game. Information, Communication & Society, 13(7), 976-999.
Krzywinska, T. (2002). Hands-on horror. ScreenPlay. Cinema/videogames/interfaces. Wallflower Press, London.
Lammes, Sybille (2008) “Playing the world: computer games, cartography and spatial stories.” Aether: the journal of media geography 3 (2008) pp 84-96.
Nørgård, Rikke Toft (2011) “The Joy of Doing: The Corporeal Connection in Player-Avatar Identity.” Philosophy of Computer Games (2011).
Perron, B. (2009). The survival horror: The extended body genre. Horror Video Games: Essays on the Fusion of Fear and Play, McFarland & Company, Inc., Jefferson, North Carolina, pp 121-145.
Young, B.M (2005) Gaming Mind, Gaming Body: The Mind/Body Split for a New Era. DIGRA 2005 Conference, Changing Views: Worlds in Play, Tokyo 2005.
A 3 seminar series introduction to ‘Researching Online Communities’ for the doctoral school. This course changes each year depending on the interests of those taking part. This year, parts 1 and 3 will be face to face seminars, part 2 will be a meeting/discussion in Second Life.
Material from previous years is online at: