Archive for the ‘Courses and reading lists’ Category

Background reading, film, film studies and perspectives on ‘meaning’

August 9, 2018

Plantinga, C. (2002). Cognitive film theory: An insider’s appraisal. Cinémas: revue d’études cinématographiques/Cinémas: Journal of Film Studies, 12(2), 15-37.

Buckland, W. (1989). Critique of poor reason. Screen, 30(4), 80-103.

Carroll, N., 1992. Cognitivism, Contemporary Film Theory and Method: A Response to Warren Buckland. Journal of dramatic theory and criticism, 6(2), pp.199-220.

Address to the Heathen. Questions of Cinema, by Stephen Heath, Bloomington, Indiana University Press,. 1981. Review, N. Carroll

Thompson, K. (1988). Breaking the glass armor: neoformalist film analysis. Princeton University Press. Plus review, M Grant in Screen.

Bordwell, D. (1989). Historical poetics of cinema. The cinematic text: Methods and approaches, 3, 369-398.

Bordwell, D. (1991). Making meaning: Inference and rhetoric in the interpretation of cinema. Harvard University Press.

Bordwell, D. (1989). A case for cognitivism. In Iris (Vol. 9, No. 1989, pp. 11-40).

Branigan, E. (2002). Nearly True: Forking Plots, Forking Interpretations: A Response to David Bordwell’s” Film Futures”. SubStance, 31(1), 105-114.

What’s new in classical film theory? J von Moltke, Screen vol 55 isa 3 Sept 2014

Resource, film and philosophy/philosophy of film

Wollen, Peter. “‘Ontology’and ‘Materialism’in Film.” Screen 17, no. 1 (1976): 7-25.

Morgan, D., 2006. Rethinking Bazin: Ontology and realist aesthetics. Critical Inquiry, 32(3), pp.443-481.


Updated reading list

November 10, 2017

Digital Games and Disability Studies Literature

Carr, D (various) Find a list, some drafts and slides on the publications page at

Champlin, A. (2014) Playing with Feelings: Porn, Emotion, and Disability in Katawa Shoujo. Well Played. Vol 3 No 2

Gibbons, S., 2015. Disability, Neurological Diversity, and Inclusive Play: An Examination of the Social and Political Aspects of the Relationship between Disability and Games. Loading…, 9(14).

Gibbons, S. (2013) ‘Playing for Transcendence: Deus Ex: Human Revolution and Disability’. In First Person Scholar, October 2013.

Ledder, S. (2015) “Evolve today!”: Human Enhancement Technologies in the BioShock universe. In L. Cuddy (ed.) BioShock and Philosophy, Oxford: Wiley-Blackwell p 149-160

Mitchell, S. and Hamilton, S.N., 2017. Playing at apocalypse: Reading Plague Inc. in pandemic culture. Convergence,

Goodley, D. Liddiard, K. and Runswick-Cole, K. (2018) Feeling disability: Theories of affect and critical disability studies. Disability and Society, 33 (2). pp. 197-217. Link.

Ahmed, S. (2007). THE HAPPINESS TURN. New Formations, 2008, 63.
Ahmed, S. (2010). Killing joy: Feminism and the history of happiness. Signs: Journal of Women in Culture and Society, 35(3), 571-594.

Y. Söderfeldt & P. Verstraete (2013) From Comparison to Indices: A disabling perspective on the history of happiness. Health Culture and Society. Volume 5, No. 1 (2013) Link




D4D – Literature on prosthetics, augmentation, implants…

April 19, 2017

D4D project contributors and advisors have been compiling a list of literature on prosthetics, looking for work that moves between critical disability studies, and the more general transhuman or posthuman perspectives.

Here’s our list so far.

Thanks to Lucy Burke, David Bolt, Praminda Caleb-Solly and Martin Levinson.

Mitchell, David T., and Sharon L. Snyder. Narrative prosthesis: Disability and the dependencies of discourse. University of Michigan Press, 2000.

Lucy Burke (Manchester Metropolitan): Roberto Esposito writes a very interesting – if problematic – piece on ‘the implant’ in Immunitas. Esposito seeks to reorient the immunity/contagion paradigm by thinking about communitas and the ‘taking in’ of the other. His work is informed by Foucault but he argues that Foucault’s conception of the biopolitical is wedded to a notion of the body that is no longer viable:

“… the body is experiencing a state of profound alteration, down to its essential fabric. The body demands to be thought of as a text written in code whose genomic key must be found, or the terminal of a planetary wide computer network, or as an object that is modifiable through plastic surgery … In all cases it enters into a direct, or actually symbiotic, relationship with what is other than itself; in the specific and literal sense that it carries its other within itself” (pp.148-149)

Andrew Goffey’s critique of the ‘immunological turn’ is also worth a look:

Dan Goodley, Rebecca Lawthom and Katherine Runswick Cole have written on Braidotti and the posthuman from a disability studies perspective –

Work by Vivian Sobchack.
Screen theorist (phenomenology and embodiment, science fiction) Sobchack identified some of the omissions in prosthetics discourse, drawing explicitly on her experiences of impairment.

Sobchack, A Leg to Stand On, LINK

Her essay on bodily integrity, LINK 

An interview,  LINK

Cachia, A. (2015) The (Narrative) Prosthesis Re-Fitted, Journal of Literary and Cultural Disability Studies, 9, 3, 247-264.

Eyre, P. (2011) Comment from the Field: Transforming Bodies: Prosthetics Seminar, Journal of Literary and Cultural Disability Studies, 5, 1, 109-112.

Savulescu & Bostrom 2009 – Human Enhancement

Smith & Morra Eds. 2007 – The Prosthetic Impulse

Neicu, M. 2012 – Prosthetics Imagery: Negotiating the Identity of Enhanced Bodies

Agar, N. 2014: Truly Human Enhancement

Praminda Caleb-Solly (UWE) contributed these suggestions:
There’s an interesting dialog to be had on 3d printing, open source initiatives and the ‘democratisation of design’ – putting the power back into the hands of the people (literally and metaphorically) to produce and define their own designs. For more on this topic, see Liarokapis, M.V., Zisimatos, A.G., Mavrogiannis, C.I. and Kyriakopoulos, K.J., (2014 February) Openbionics: An open-source initiative for the creation of affordable, modular, light-weight, underactuated robot hands and prosthetic devices. In 2nd ASU Rehabilitation Robotics Workshop.

Class notes, Jan 2017

January 6, 2017


Here are some drafted notes for Tue and Wed sessions, Jan 2017 – stuck here so that I can find them.



And here is a link to a trailer for Mad Max: Fury Road

Newspaper stories

November 14, 2016

On variability, cuts and assessment

Recent readings, papers, zombies

October 24, 2014

Alexander Champlin (2014) Playing with Feelings: Porn, Emotion, and Disability in Katawa Shoujo. Well Played: Vol 3. Link 

Backe, H-J and Aarseth, E (2013) Ludic Zombies: An examination of zombieism in games. DiGRA 2013 paper. Link

Gayser, H and Tshabababa P (2011) Return to Darkness: Representations of Africa in Resident Evil 5. Link

My papers and presentations for 2013/14 are updated here.


Alt Futures

May 30, 2014

Collective working reference list for ‘Alternative Futures’

Agar, N. (2013). and What’s Wrong with It. Designer Biology: The Ethics of Intensively Engineering Biological and Ecological Systems, 87.

Braidotti, R. (2013). The Posthuman. Cambridge: Polity Press.

Branson, J., & Miller, D. (2002). Damned for their difference: The cultural construction of deaf people as” disabled”: A sociological history. Gallaudet University Press.

Carden-Coyne, A. (2007). Ungrateful bodies: Rehabilitation, resistance and disabled American veterans of the first world war. European Review of History—Revue européenne d’Histoire, 14(4), 543-565.

Cella, M.J.C. (2013). The Ecosomatic Paradigm in Literature: Merging Disability Studies and Ecocriticism. Interdisciplinary Studies in Literature and Environment, pp. 1–23

Charnock, D., & Standen, P. J. (2013). Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?.International Journal of Game-Based Learning (IJGBL), 3(3), 43-53.

Davies, B., & Gannon, S. (2006). Doing collective biography: Investigating the production of subjectivity. McGraw-Hill International.
Davis, L. J. (Ed.). (2006). The disability studies reader. Taylor & Francis.

Davis, L. J. (1995). Enforcing normalcy: Disability, deafness, and the body. Verso.

Davis, L. J. (1997). Constructing normalcy. The disability studies reader, 9-28. Forman et al, 2011

Gabel, S., & Peters, S. (2004). Presage of a paradigm shift? Beyond the social model of disability toward resistance theories of disability. Disability & Society,19(6), 585-600.

Garland-Thomson, R. (2009). Staring: How we look. Oxford University Press.

Garland-Thomson, R. (2004). Integrating Disability. Gendering Disability, 73.

Garland-Thomson, Thomson, R. G. (1997). Extraordinary bodies: Figuring physical disability in American culture and literature. Columbia University Press.

Godlewski (2005)

Goodley, D., & Runswick‐Cole, K. (2011). Problematising Policy: Conceptions of ‘child’,‘disabled’and ‘parents’ in social policy in England. International Journal of Inclusive Education, 15(1), 71-85.

Gwynne, P. (2013). Technology: Mobility machines. Nature, 503(7475), S16-S17.
Kasnitz, D. (2001). Life event histories and the US independent living movement. Disability and Life Course: Global Perspectives, Cambridge University Press, Cambridge, 67-78.
Kurzweil, R. (2005). The singularity is near: When humans transcend biology. Penguin.
Levinson, M. P. (2005). The Role of Play in the Formation and Maintenance of Cultural Identity Gypsy Children in Home and School Contexts. Journal of Contemporary Ethnography, 34(5), 499-532.

Linton, S. (1998). Claiming disability: Knowledge and identity. NYU Press.

McRuer, R. (2006). Crip theory: Cultural signs of queerness and disability. NYU press.

Mitchell, D. T., & Snyder, S. L.(2000). Narrative prosthesis: Disability and the dependencies of discourse. University of Michigan Press.

Mogk, M. E. (Ed.). (2013). Different Bodies: Essays on Disability in Film and Television. McFarland.

Rao, U., J.Hutnyk (2006) (eds) Köpping, Klaus-Peter. Celebrating Transgression: Method and Politics in Anthropological Studies of Culture: a Book in Honour of Klaus Peter Köpping. Berghahn Books, 2006.

Reid-Cunningham, A. R. (2009). Anthropological theories of disability. Journal of human behavior in the social environment, 19(1), 99-111.

Sandahl, C., & Auslander, P. (2005). Bodies in commotion: Disability and performance. University of Michigan Press.

Scheer, J., & Groce, N. (1988). Impairment as a Human Constant: Cross‐Cultural and Historical Perspectives on Variation. Journal of Social Issues, 44(1), 23-37.

Shakespeare, T. (2006). Disability rights and wrongs. Routledge.

Siebers, T. (2008). Disability theory. University of Michigan Press.

Smith, A. M. (2003). ‘Hideous Progeny’: Eugenics, Disablility, and Classic Horror Cinema

Speedy, J., Bainton, D., Bridges, N., Brown, T., Brown, L., Martin, V. & Wilson, S. (2010). Encountering “Gerald”: Experiments with meandering methodologies and experiences beyond our “selves” in a collaborative writing group. Qualitative Inquiry, 16(10), 894-901.

Speedy. J and Wyatt, J (Eds.) (2014). Collaborative Writing as Inquiry (2014) Newcastle: Cambridge Scholars Press

Swain J., French, S., Barnes, C. & Thomas, C. (2013). Disabling Barriers – Enabling Environments (3rd ed.) London: Sage

Warren, N. and Manderson, L. eds. 2013 Reframing Disability and Quality of Life: A Global Perspective, New York: Springer

(Zoss et al, 2011) Strausser, K. A., Swift, T. A., Zoss, A. B., Kazerooni, H., & Bennett, B. C. (2011, January). Mobile Exoskeleton for Spinal Cord Injury: Development and Testing. In ASME 2011 Dynamic Systems and Control Conference and Bath/ASME Symposium on Fluid Power and Motion Control (pp. 419-425). American Society of Mechanical Engineers.

Player and embodiment literature

October 17, 2013

A list of games, players and embodiment literature.

Simon, B. (2009) Wii are out of Control: Bodies, Game Screens and the Production of Gestural Excess. Loading…, North America, 3, sep. 2009

Carr, D., Campbell, D., Ellwood K. (2006) ‘Film, Adaptation and Computer Games’ in Computer Games: Text, Narrative and Play. Carr, D., Buckingham, D., Burn, A., Schott, G. Cambridge: Polity, pp 149-161 – plus various methodological papers where interpretation is framed as situated (culturally, materially – DiGRA 2009) or where the links between embodied experience, bodily difference and interpretation are considered (FROG 2014).

Crick, T. (2011) ‘The game body: toward a phenomenology of contemporary video gaming’ in Games and Culture 6, no. 3 pp 259-269.

De Castell, S., Boschman, L., Jenson, J. (2009) In and out of control: Learning games differently. Loading…, North America, 2, apr. 2009.

Farrow, R. and Iacovides, I. (2012). ‘In the game’? Embodied subjectivity in gaming environments. Paper presented at the 6th International Conference on the Philosophy of Computer Games: the Nature of Player Experience, 29-31 January 2012, Madrid.

Game Philosophy Network / The Philosophy of Computer Games conference series – various papers on embodiment. See the list of resources here, Or see the book version ed. Sageng, Fossheim, Larsen The Philosophy of Computer Games, publ. Springer (2012).

Gee, J. P. (2008). ‘Video Games and Embodiment’. Games and Culture, 3 (3-4), pp 253-263.

Gregersen, A. and Grodal, T. (2009) ‘Embodiment and Interface’ in The Video Game Theory Reader. B. Perron and M.J.P Wolf (eds.) New York: Routledge pp 65-84

Harvey, A. (2009) The Pleasure of the System: Cybernetic Feedback Loops and Flow in Video Games. Loading…, North America, 3, sep. 2009

Karppi, T. and Sotamaa, O. (2012) ‘Rethinking Playing Research DJ HERO and Methodological Observations in the Mix’ in Simulation & Gaming 43, no. 3. pp 413-429.

Kirkpatrick, G. (2010). Feminism and Technical Capital: The case of the computer game. Information, Communication & Society, 13, no 7, pp 976-999

Klabbers, J.(2009) Chapter 3 in “The magic circle: principles of gaming & simulation” (embodiment and tacit knowing, via neuro-cognitive science).

Linderoth, J., & Bennerstedt, U. (2007, September). This is not a Door: an Ecological approach to Computer Games. Paper for Situated Play: Proceedings of the 2007 Digital Games Research Association Conference, Tokyo, Japan (pp. 600-609). Japan.

Norgard, R. T. (2011) ‘The Joy of Doing: The Corporeal Connection in Player-Avatar Identity’ paper for the Philosophy of Computer Games (2011). Athens, April 6-9, 2011.

Perron, B (2009) ‘The Survival Horror: The Extended Body Genre’ in Horror Video Games, B. Perron (ed.) Jefferson, North Carolina: McFarland and Company, Inc. pp 121-143

B Perron, B Schröter F (eds, 2016) Video Games and the Mind. Essays on Cognition, Affect and Emotion. McFarland. Table of contents here, inc. chapters on embodiment.

Rehak, B. (2003). Playing At Being. The Video Game Theory Reader. Routledge: London & New York.

Tanenbaum, J and J Bizzocchi (2009) Rock Band: a case study in the design of embodied interface experience – for Sandbox ’09 Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Westecott, E. (2008) “Bringing the Body back into Play” for The [player] conference proceedings, Copenhagen, Denmark. 2008. LINK

Wilhelmsson, U. (2006). Computer Games as Playground and Stage. In Proceedings of the 2006 International Conference on Game Research and Development Murdoch University, Aust.,December 2006. (pp. 62-68).

Young, B.M (2005) Gaming Mind, Gaming Body: The Mind/Body Split for a New Era. Paper for DIGRA 2005 Conference, Changing Views: Worlds in Play, Tokyo 2005.







Horror games and representations of mental illness

September 5, 2013

A series of linked articles about the representation of mental illness in horror games, from  Ian Mahar at Kotaku –   and Philippa Warr at



Event references and resources

July 18, 2013

Examples of recent commentary  

E3 2013: is the games industry making real progress? All the focus was on the PS4 and Xbox One consoles, while new titles lacked diversity – is the medium really moving forward? Simon Parken, 17.6.2013, Guardian 

UK games industry ‘in trouble’ if it can’t recruit more women, says trade body. In response to the recent Twitter storm about sexism in the games industry, Dr Jo Twist, CEO of trade body UKIE, says Britain needs more female developers.  Keith Stuart, 30.11.2012, Guardian

Why does the games industry have such a problem with female protagonists? It’s a tired cliche that all gamers are male, and it’s time manufacturers woke up to the fact that women want to see female characters they can relate to. Belinda Parmar, 12.6.2013 Guardian

A Call to Arms for Decent Men, IGDA Newsletter, Editorial Feature by Ernest Adams, 27.8.2012

See also


Burn, A. (2006) Playing Roles, in  Carr, D., Buckingham, D., Burn, A., & Schott, G. (2006). Computer Games: Text. Narrative and Play Cambridge: Polity, pp 72-87

Carr, D. (2013) Embodiment, disability and ‘dys-appearance’ in Deus Ex: Human Revolutions. Paper for presentation at FROG September 2013, Vienna

Carr, D. (2006) ‘Space, Navigation and Affect’ in Carr, D., Buckingham, D., Burn, A., Schott G. (2006) Computer Games: Text, Narrative and Play, Cambridge: Polity Press, pp 59-71

Jenson, J. & de Castell, S. (2010). Gender and Digital Gameplay: Oversights, Accidents and Surprises. In Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned, Louise Sauve and David Kaufman (Eds.)

Dovey, J., & Kennedy, H. W. (2006). Games cultures: Computer games as new media. McGraw-Hill International.

Fullterton, T., Morie, J., Pearce, C. (2008) A Game of One’s Own: Towards a New Gendered Poetics of Digital Space Fibreculture Journal: Issue 11 date 2008.

Gazzard, A. (2011). Unlocking the gameworld: The rewards of space and time in videogames. Game Studies, 11(1).

Gee, J. P. (2008). ‘Video games and embodiment’. Games and Culture, 3(3-4), pp 253-263.

Giddings, S. (2007) ““I’m the One Who Makes the Lego Racers Go”: Studying Virtual and Actual Play.” Growing Up Online (2007): 35.

Gregersen, A., & Grodal, T. (2009). Embodiment and interface. The Video Game Theory Reader 2, Perron and Wolf, eds., pp 65-85.

Kirkpatrick, G. (2010). Feminism and Technical Capital: The case of the computer game. Information, Communication & Society, 13(7), 976-999.

Krzywinska, T. (2002). Hands-on horror. ScreenPlay. Cinema/videogames/interfaces. Wallflower Press, London.

Lammes, Sybille (2008)  “Playing the world: computer games, cartography and spatial stories.” Aether: the journal of media geography 3 (2008) pp 84-96.

Nørgård, Rikke Toft (2011) “The Joy of Doing: The Corporeal Connection in Player-Avatar Identity.” Philosophy of Computer Games (2011).

Perron, B. (2009). The survival horror: The extended body genre. Horror Video Games: Essays on the Fusion of Fear and Play, McFarland & Company, Inc., Jefferson, North Carolina, pp 121-145.

Young, B.M (2005) Gaming Mind, Gaming Body: The Mind/Body Split for a New Era. DIGRA 2005 Conference, Changing Views: Worlds in Play, Tokyo 2005.