Cities in Games event

Simulating the City – Museum of London 24th October 2016, 7 pm

London is an ever-changing city. The city’s skyline is constantly moving and societies are shifting, reflecting its adaptability to social change. Three-dimensional game cities are neither static environments nor stationary views, as Robert Schweizer mentions. They are experienced through movement, action, play and immersion. In this talk, Director of the Interactive Architecture Lab (Bartlett School of Architecture), Ruairi Glynn, will be joined by Dr Diane Carr (UCL), Nic Clear (Greenwich University), Andrew Caleya Chetty (Umbrellium) and Bartlett School of Architecture graduate Ed Mascarenhas. This panel of experts will explore how video games can be used to investigate and enhance our concept of city and space.

carr-cities-in-video-games Copy of slides.




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