Archive for September, 2014

DiGRA 2015

September 29, 2014

Call for papers DiGRA 2015

Diversity of play: Games – Cultures – Identities
14-17 May 2015, Lüneburg, Germany

Deadlines
Submission deadlines 22 January (hard deadline)
Acceptance/rejection notification 16 March
Rebuttal deadline 19 March
Camera ready deadline 14 April

Video game culture has had a self-image of being a distinct cultural form united by participants identifying themselves as ‘gamers’ for many years. Variations in this identity have been perceived either in relation to preferred platform or level of commitment and skill (newbie, casual, core, pro, etc.). Today the popularity of games has increased dramatically, games have become more specialized and gaming is taking place in a number of divergent practices, from e-sport to gamification. In addition, the gamer position includes a number of roles and identities such as: players, learners, time-fillers, users, fans, roleplayers, theory crafters, speed runners, etc. Furthermore, techniques like gamification and game-based learning, as well as the playful use of computer simulation for training purposes, is making it difficult to distinguish games from non-games.

Additionally, video game culture is merging with other forms of popular culture and new mobile technologies are making distinctions between digital and non-digital gaming blurred. Yet, whilst the forms of play seem to have become more diverse, the content of games is often only challenged by independent titles. This is the case despite a maturing audience, some of whom now seem to urge for more diverse themes and representations within games. In the light of increasing criticism of the representations and practices that have dominated much of games culture, it seems that the relationship between the identity of the ‘gamer’ and the content of games is undergoing a change.

Traditionally, game studies has tried to find common ground, seeking shared definitions and epistemologies. DiGRA 2015 seeks to encourage questions about the ‘Diversity of play’, with a focus on the multiple different forms, practices and identities labeled as games and/or game culture. The conference aims to address the challenge of studying and documenting games, gaming and gamers, in a time when these categories are becoming so general and/or contested, that they might risk losing all meaning. Given this, what concepts do we need to develop in order for our research to be cumulative and how do we give justice to the diverse forms of play found in different games and game cultures?

As in the previous year, DiGRA 2015 will accept submissions in five categories: full papers, abstracts, panel, workshops, and events. All submissions will be peer-reviewed using double blind reviewing. In addition, all submissions will receive a meta review and authors of rejected full papers will have the possibility to send a rebuttal if they perceive they have been given biased or uninformed reviewers. The conference welcomes submissions on a wide range of topics, including, but not limited to, the following:

Game cultures
Games and intersections with other cultural forms
Online gaming and communication in game worlds
Gender and gaming
Games as representation
Minority groups and gaming
Childhood and gaming
The gaming industry and independent games
Game journalism
Gaming in non-leisure settings
Applications of game studies in other domains
Gamification
System perspectives and mathematical game theory
Hybrid games and non-digital games
Game design characteristics
Technological systems
Simulations

For more information and the latest updates regarding the DiGRA 2015 conference, see http://www.digra2015.org

Program Chairs
Staffan Björk
Jonas Linderoth

Games and Literary Theory Conference

September 28, 2014

International Conference Series in Games and Literary Theory
Second Annual Conference

Hosted by the University of Amsterdam, Department of English and the Netherlands Research School for Literary Studies (OSL)

Amsterdam
November 20-22, 2014

The Digital Games and Literary Theory Conference Series addresses the scope and appeal of interdisciplinary approaches to the study of games and games’ impact on other fields in the Humanities. We are particularly interested in digital game modalities and how these might be seen as reconfiguring and questioning concepts, practices and orthodoxies integral to literary theory (i.e. textuality, subjectivity, authorship, the linguistic turn, the ludic, and the nature of fiction). At the same time, theoretical discourses in the area of game studies have been slow in bringing critical concerns from literary and cultural theory, such as undecidability, the trace, the political unconscious, the allegorical, the autopoietic, to bear on games. Likewise the conversation about narrative and games continues to raise questions concerning the nature of concepts such as fiction and the virtual, or indeterminacies across characters, avatars and players.

The organizers of the Second Annual International Conference on Games and Literary Theory, at the University of Amsterdam, invite proposals that focus on issues related, but not limited to, any (or a combination of) the following:
– Textuality in literature and games
– Rethinking fiction after with digital games
– Characters, avatars, players, subjects
– New forms of narrative and games
– Games and the rethinking of culture
– Generic criticism
– Digital games, literariness, and intermediality
– Digital games and authorship and/or focalization
– Reception theory, reader experience, player experience: New phenomenologies for critique
– Gender in games, literature, and theory
– Digital games, literary theory and posthumanism
– Representations of disability in interactive media
– Possible Worlds Theory and games
– Digital games in literature

Please submit abstracts of 250-500 words, with a preliminary list of works to be cited, in Word or PDF, to Joyce Goggin (j.goggin@uva.nl) AND Cameron Kelly (cameron.kelly@student.uva.nl), no later than September 30th, 2014. All submitted abstracts are subject to a peer review process. Papers will be made available to participants on the conference website.