Archive for May, 2014

Alt Futures

May 30, 2014

Collective working reference list for ‘Alternative Futures’

Agar, N. (2013). and What’s Wrong with It. Designer Biology: The Ethics of Intensively Engineering Biological and Ecological Systems, 87.

Braidotti, R. (2013). The Posthuman. Cambridge: Polity Press.

Branson, J., & Miller, D. (2002). Damned for their difference: The cultural construction of deaf people as” disabled”: A sociological history. Gallaudet University Press.

Carden-Coyne, A. (2007). Ungrateful bodies: Rehabilitation, resistance and disabled American veterans of the first world war. European Review of History—Revue européenne d’Histoire, 14(4), 543-565.

Cella, M.J.C. (2013). The Ecosomatic Paradigm in Literature: Merging Disability Studies and Ecocriticism. Interdisciplinary Studies in Literature and Environment, pp. 1–23

Charnock, D., & Standen, P. J. (2013). Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice?.International Journal of Game-Based Learning (IJGBL), 3(3), 43-53.

Davies, B., & Gannon, S. (2006). Doing collective biography: Investigating the production of subjectivity. McGraw-Hill International.
Davis, L. J. (Ed.). (2006). The disability studies reader. Taylor & Francis.

Davis, L. J. (1995). Enforcing normalcy: Disability, deafness, and the body. Verso.

Davis, L. J. (1997). Constructing normalcy. The disability studies reader, 9-28. Forman et al, 2011

Gabel, S., & Peters, S. (2004). Presage of a paradigm shift? Beyond the social model of disability toward resistance theories of disability. Disability & Society,19(6), 585-600.

Garland-Thomson, R. (2009). Staring: How we look. Oxford University Press.

Garland-Thomson, R. (2004). Integrating Disability. Gendering Disability, 73.

Garland-Thomson, Thomson, R. G. (1997). Extraordinary bodies: Figuring physical disability in American culture and literature. Columbia University Press.

Godlewski (2005)

Goodley, D., & Runswick‐Cole, K. (2011). Problematising Policy: Conceptions of ‘child’,‘disabled’and ‘parents’ in social policy in England. International Journal of Inclusive Education, 15(1), 71-85.

Gwynne, P. (2013). Technology: Mobility machines. Nature, 503(7475), S16-S17.
Kasnitz, D. (2001). Life event histories and the US independent living movement. Disability and Life Course: Global Perspectives, Cambridge University Press, Cambridge, 67-78.
Kurzweil, R. (2005). The singularity is near: When humans transcend biology. Penguin.
Levinson, M. P. (2005). The Role of Play in the Formation and Maintenance of Cultural Identity Gypsy Children in Home and School Contexts. Journal of Contemporary Ethnography, 34(5), 499-532.

Linton, S. (1998). Claiming disability: Knowledge and identity. NYU Press.

McRuer, R. (2006). Crip theory: Cultural signs of queerness and disability. NYU press.

Mitchell, D. T., & Snyder, S. L.(2000). Narrative prosthesis: Disability and the dependencies of discourse. University of Michigan Press.

Mogk, M. E. (Ed.). (2013). Different Bodies: Essays on Disability in Film and Television. McFarland.

Rao, U., J.Hutnyk (2006) (eds) Köpping, Klaus-Peter. Celebrating Transgression: Method and Politics in Anthropological Studies of Culture: a Book in Honour of Klaus Peter Köpping. Berghahn Books, 2006.

Reid-Cunningham, A. R. (2009). Anthropological theories of disability. Journal of human behavior in the social environment, 19(1), 99-111.

Sandahl, C., & Auslander, P. (2005). Bodies in commotion: Disability and performance. University of Michigan Press.

Scheer, J., & Groce, N. (1988). Impairment as a Human Constant: Cross‐Cultural and Historical Perspectives on Variation. Journal of Social Issues, 44(1), 23-37.

Shakespeare, T. (2006). Disability rights and wrongs. Routledge.

Siebers, T. (2008). Disability theory. University of Michigan Press.

Smith, A. M. (2003). ‘Hideous Progeny’: Eugenics, Disablility, and Classic Horror Cinema

Speedy, J., Bainton, D., Bridges, N., Brown, T., Brown, L., Martin, V. & Wilson, S. (2010). Encountering “Gerald”: Experiments with meandering methodologies and experiences beyond our “selves” in a collaborative writing group. Qualitative Inquiry, 16(10), 894-901.

Speedy. J and Wyatt, J (Eds.) (2014). Collaborative Writing as Inquiry (2014) Newcastle: Cambridge Scholars Press

Swain J., French, S., Barnes, C. & Thomas, C. (2013). Disabling Barriers – Enabling Environments (3rd ed.) London: Sage

Warren, N. and Manderson, L. eds. 2013 Reframing Disability and Quality of Life: A Global Perspective, New York: Springer

(Zoss et al, 2011) Strausser, K. A., Swift, T. A., Zoss, A. B., Kazerooni, H., & Bennett, B. C. (2011, January). Mobile Exoskeleton for Spinal Cord Injury: Development and Testing. In ASME 2011 Dynamic Systems and Control Conference and Bath/ASME Symposium on Fluid Power and Motion Control (pp. 419-425). American Society of Mechanical Engineers.

Tiny URL version

May 28, 2014

Here’s the Tiny URL version of the link to posts under this category

Abstract for SGD Conference

May 16, 2014

Ah. I couldn’t fit a reference to the ‘logic of the clinic’ into the abstract as it is going to be about school, but the same ‘logic’ is involved, it would seem. Still working this out.

Invited speaker, Scandinavian Game Developers Conference, University of Skövde 3-4 June 2014. Sweden.

Play/able Bodies: Augmentation, Ability and Order in Deus Ex: Human Revolutions
Diane Carr, Institute of Education, University of London

Adam Jensen is the drastically augmented protagonist of Deus Ex: Human Revolutions. Jensen has a long, sad history of uneasy encounters with scientists, clinicians and technologists. He is experimented on as an infant, horribly injured at work, and extensively modified on the orders of his employer. Jensen’s problems with consent, control and technology continue throughout Deus Ex: Human Revolutions. His body is schooled in the sense that it must fit within given roles, spaces and situations. He is continually tested, classified and examined. An interest in division and classification is also evident in the game’s cities and populations. Using textual analysis, this game’s depiction of a damaged and yet perfectible body undergoing continual assessment will be explored. Reference will be made to what disability theorist Tobin Siebers has called the ideology of ability. The ideology of ability contributes to widespread notions of agency, capacity, value, worthiness and entitlement, and it is “so much a part of every action, thought, judgement, and intention that its hold on us is difficult to root out” (Siebers, 2009, p 9). During this presentation Jensen’s troubled body will be discussed, and the uncanny resemblances between Deus Ex: Human Revolutions and educational policy will be traced.

This research into the representation of ability and disability in digital games was undertaken with the support of the Arts and Humanities Research Council (UK)

Ball, S. (2013) Foucault, Power and Education. London: Routledge
Deus Ex: Human Revolutions (2011) Dev. Eidos Montreal. Publ. Square Enix.
Siebers, T. (2009) Disability Theory. Ann Arbor: University of Michigan Press

Deux Ex: school, clinics, bodies

May 10, 2014

I have been trying to decide what to speak about in Skövde in June. One option would be to revisit (fix, refine…) the talk from Tampere, as that was only a fortnight ago.

I think, though, what I want to do is focus on Deus Ex: Human Revolutions and look in more detail at the ways in which the ‘logic of the clinic’ is embedded in the game – which means working from and building on the analysis of DE:HR done so far on the project, and thinking about it through Ball’s book on Foucault, Power, and Education (Routledge, 2013) – because there are so many uncanny resonances and weird resemblances between educational policy and RPGs.

I’ve been thinking about Jensen’s body as a sort of focal point for tropes of discipline or ‘schooling’ – how he must be shaped to fit within spaces and scenarios and be proven efficient.

This post is long, and it continues as a ‘comment’

Play/able bodies

May 7, 2014

Upcoming event:

Invited speaker, Scandinavian Game Developers Conference, University of Skövde 3-4 June 2014. Working title ‘Play/able bodies, Deus Ex: Human Revolutions and the logic of the clinic’ – which probably needs to be shorter.


Tampere seminar April 2014

May 7, 2014

The paper for the Critical Evaluation of Game Studies seminar in Tampere (April 28-29, 2014) was a work in progress, so the talk had more of a conclusion than the paper itself. The text from the last slides of the presentation is posted under comments. It indicates how the paper will end when it is revised.

It focuses on

(1) the resemblances between zombies and lepers in terms of institutional discourses of separation and contamination

(2) the zombie apocalypse and ‘the death of the clinic’ (apparently to make way for an alternative assessment paradigms, that revolves around fatherhood)

(3) the ‘logic of the clinic’ as embedded in certain game structures including Deus Ex: HR.

All of which can be tied to discourses of disability and ability.

To view the text from the slides please see the comment section for this post.