Archive for February, 2014

Ability, disability and assessment in games

February 12, 2014

I am working on a paper about the conceptual co-dependence of ability and disability (Siebers, Davis, Linton, Garland-Thompson) and how this relationship manifests differently in Dead Space, DE:HR, The Last of Us and The Walking Dead.

Aside – In my version of The Walking Dead the protagonist became more able once he’d chopped off his arm, but then he kept getting attacked by hands.

Update (3/3/2014) – the abstract has been accepted for Critical Evaluation of Game Studies, 28-29 April, 2014, University of Tampere, Finland.

Abstract – see under Comments, this post.