Archive for December, 2013

Science fiction, abductions, monstrosity.

December 9, 2013

Here are some pictures that go with the previous post about bulk abductions and monstrous masculinity in science fiction.

A poster for the film Skyline showing a bulk abduction

A poster for the film Skyline showing a bulk abduction

An upside-down poster for War of the Worlds.

An upside-down poster for War of the Worlds.


Monstrous masculine in Dead Space

December 9, 2013

I have some more notes on Dead Space.


Ability, agency and the monstrous in Dead Space. Gendered monstrosity in DS 3.

The ‘bulk abduction’ trope in science fiction.

Brother Moons in the Dead Space series, aka “Oh dear, no, that is not an egg”.

Dead Space lore and ‘masculine’ primal scene?

I spoke about this during my presentation last week. It is quite long, so I have posted it under ‘comments’.

Seminar documentation

December 9, 2013


Helen Kennedy’s ppt

Thanks to everyone who took part in the games research seminar on the 2/12/2013.

The audience on the day (approximately 20 participants) included new and established game studies researchers, students and game developers. Notes from the discussions that took place are posted here under ‘comments’.

The invited speakers on the day were Helen Kennedy (Brighton) and Tanya Krzywinska (Falmouth). There was also an advisory and feedback session for the project ‘Digital Games: Representations of Disability’, Diane Carr (IOE).

Abstracts for the 3 sessions are online here, along with some background reading.

Tanya Krzywinska’s slides are here (above), and Helen Kennedy’s slides (as a PDF), plus a copy of my FROG paper. It covers many of the issues mentioned in my presentation.

Critical Evaluation of Game Studies, April 2014, Finland

December 5, 2013

A CFP from the games network list:
Revised deadline 17th February

Critical Evaluation of Game Studies, 28-29 April, 2014, University of Tampere, FINLAND

It has been over a decade since contemporary Game Studies was launched. 2001 was famously declared as the “Year One” when the journal Game Studies was launched. Since then, DiGRA has formed, numerous conferences have appeared, journals have been launched, dissertations written and a new field has emerged. It is time to look back and evaluate.

For the full Call For Papers, please see Comments.  Abstract Deadline: 10 February, 2014