Digital Games Research Seminar

Digital Games Research Seminar 
Monday 2nd December 10 am – 2 pm

London Knowledge Lab, Institute of Education, University of London
Address: 23-29 Emerald St.WC1N 3QS,  London

Convened by Diane Carr, IOE, University of London.

Contributors include Alison Gazzard, Helen Kennedy, Tanya Krzywinska, Diane Carr, Caroline Pelletier.

The seminar is free but places are limited.
If you want to attend email Diane  (d.carr@ioe.ac.uk)  by the 9th of November.

Session 1 Researching games and gender 
Invited speaker Helen Kennedy (Brighton). Chair Caroline Pelletier (IOE).  Session 1 features a presentation from Helen Kennedy followed by a longer group discussion.   Recent initiatives will be introduced, and debates and developments from the past decade will be reviewed. Current issues (including those covered by the mainstream media – see links) will be considered, and next steps and ways forward will be pondered. The background reading is Jenson and de Castell’s 2008 paper on gender and games research (references and links are provided in the comments section of this post).

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Session 2. Digital games: representations of ability and disability. AHRC funded project update and advisory session. Diane Carr (IOE) will speak about her current research on ability and disability in digital games, with a particular focus on augmentation and monstrosity. Issues under discussion include aspects of method and research practice, the cultural politics of bodies in games, and theorising ideology in games. The background reading is Carr’s paper for the Future Reality of Games Conference from September, 2013, Vienna (see the comment section of this post for a link).

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Session 3. Digital games, humanities perspectives and research practice in UK HE.  Invited speaker Tanya Krzywinska (Falmouth) Chair Alison Gazzard (IOE). This session opens with a short talk from Tanya Krzywinska on games research and the humanities. The background reading is Krzywinska’s article from Games and Gaming on disciplinarity and methodology (see the comments section of this post for a reference and link). In addition to addressing issues of methodology, this will be an opportunity to discuss issues that impact on work in game studies in Higher Education in the UK at this time, including notions of impact, relationships with industry and cultural institutions, aspects of academic practice (from teaching to research assessment), funding, policy, and colleagiality.

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Background reading: See the comments section of this post for references and links.

Accessibility:  email Diane if you have access issues you want to discuss.

After 2 pm, round the corner to The Rugby  

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2 Responses to “Digital Games Research Seminar”

  1. playhouse Says:

    Krzywinska, T. (2006). The Pleasures and Dangers of the Game Up Close and Personal. Games and Culture, 1(1), 119-122. http://gac.sagepub.com/content/1/1/119.short

    Carr, D (2013) ‘Bodies, Augmentation and Disability in Dead Space and Deus Ex: Human Revolutions’ paper for the Future Reality of Gaming Conference, Vienna September 27-28th. . https://playhouse.wordpress.com/2013/11/05/frog-paper/

    Jenson, J., & De Castell, S. (2008). Theorizing gender and digital gameplay: Oversights, accidents and surprises. Eludamos. Journal for Computer Game Culture, 2(1), 15-25.
    http://www.eludamos.org/index.php/eludamos/article/viewArticle/26

  2. playhouse Says:

    Examples of recent press on games and gender

    E3 2013: is the games industry making real progress? All the focus was on the PS4 and Xbox One consoles, while new titles lacked diversity – is the medium really moving forward?
    Simon Parken, 17.6.2013, Guardian http://www.guardian.co.uk/technology/2013/jun/17/e3-2013-games-ps4-xbox-one

    UK games industry ‘in trouble’ if it can’t recruit more women, says trade body. In response to the recent Twitter storm about sexism in the games industry, Dr Jo Twist, CEO of trade body UKIE, says Britain needs more female developers.
    Keith Stuart, 30.11.2012, Guardian http://www.guardian.co.uk/technology/gamesblog/2012/nov/30/uk-games-industry-needs-more-women

    Why does the games industry have such a problem with female protagonists? It’s a tired cliche that all gamers are male, and it’s time manufacturers woke up to the fact that women want to see female characters they can relate to.
    Belinda Parmar, 12.6.2013 Guardian http://www.guardian.co.uk/lifeandstyle/the-womens-blog-with-jane-martinson/2013/jun/12/games-industry-problem-female-protagonists?INTCMP=SRCH

    A Call to Arms for Decent Men, IGDA Newsletter, Editorial Feature by Ernest Adams, 27.8.2012 http://www.igda.org/newsletter/2012/08/27/a-call-to-arms-for-decent-men/

    See also http://femfreq.tumblr.com/post/52673540142/twitter-vs-female-protagonists-in-video-games

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