Welcome to PLAYHOUSE
Playhouse is not really a blog.
It’s a place for Diane Carr to file things. I’m based at the UCL IOE (formally the IOE University of London). I teach and research digital games and gaming cultures. See under ‘Who and what is playhouse?’ page for more details.
There are updates and notes on digital games and critical disability studies posted under the category ‘Games, Ability and Disabilty’.
To access papers on games and gender, games and textual methods, games and representation, online gaming, and games and dis/ability, please go to the Publications page.
2016-2020. Disability and Community: Dis/engagement, Dis/enfranchisement, Dis/parity and Dissent. This is a large consortia, multi-partner project supported by the ARHC (2016-2020). I’m leading a work-stream titled ‘Playful Bodies, Technology and Community’.
2014 – 2015. AHRC development grant. Multi-disciplinary, collaborative team project Alternative Futures: Disability and Community.
2013 – 2014. AHRC funded, Digital Games: Representations of disability. For more on this topic refer to posts under the Games, Ability and Disability category. Example publication (see also this paper from 2009, and this one from 2010).
March 2012 – March 2013, On leave
2010 – 2011, Chair, Higher Education Academy funded ‘Games, Virtual Worlds and Higher Education SIG’
2009 – 2010, Methodoludica: Virtual Worlds/Methodology part of “MediaEvo”, led by Franca Pinto Minerva and Pierpaolo Limone, University of Foggia with Giovanni Aloisio, University of Salento (MediaEvo – Sviluppo di una piattaforma Multicanale e Multisensoriale per l’Edutainment nei Beni Culturali). Example publication.
2007 – 2008, Learning from Online Worlds; Teaching in Second Life Funded by the Eduserv Foundation. Please follow the link to the project blog for more information. Example publication
2003 – 2007, Meaning and the Playable Text. PhD examined by Jon Dovey and T.L Taylor, passed without corrections. Example publication.
2004 – 2007, Digital Technology, Learning and Game Formats: Computer games, motivation and gender funded by the Eduserv Foundation. Example publication.
2001 – 2003, Textuality and Videogames: Interactivity, Narrative Space and Role Play funded by the AHRB, co-directed by David Buckingham and Andrew Burn. Example publication.
What is digital game studies?
For more information about research into digital games, online worlds or computer games, try the journal Game Studies, or visit the searchable digital library at the Digital Games Research Association, particularly the papers from the DiGRA international conferences. There is a also a sample issue of the journal Games and Culture online here, Other game studies journals available online include Loading, and Eludamos.
If you have trouble accessing the information on this blog, and you would prefer the material in another format please contact me d.carr[at]ioe.ac.uk.
The cover star is Ms Vella, a Second Life avatar.