Welcome to PLAYHOUSE
To access papers on games and gender, games and textual methods, games and representation, online gaming, and games and dis/ability, see the publications page.
Updates are posted under the category ‘Games, Ability and Disability’ – on the right hand menu.
2016-2020. Disability and Community: Dis/engagement, Dis/enfranchisement, Dis/parity and Dissent. This large consortia, multi-partner project is supported by the ARHC (2016-2020). I’m leading a work-stream titled ‘Playful Bodies, Technology and Community’. More information on D4D is here.
2014 – 2015. AHRC development grant, collaborative project: Alternative Futures: Disability and Community.
2013 – 2014. AHRC fellowship, Digital Games: Representations of disability. Exploring representations of ability and disability in games. Example publication (see also this paper from 2009, and this one from 2010 for background).
March 2012 – March 2013, On leave
2010 – 2011. Chair, Higher Education Academy funded ‘Games, Virtual Worlds and Higher Education SIG’
2009 – 2010. Methodoludica: Virtual Worlds/Methodology Sabbatical with the “MediaEvo”project led by F. P. Minerva and P. Limone, University of Foggia with G. Aloisio, University of Salento. Example publication.
2007 – 2008. Learning from Online Worlds; Teaching in Second Life Funded by the Eduserv Foundation. Please follow the link to the project blog for more information. Example publication Lead investigator
2003 – 2007. Meaning and the Playable Text. PhD examined by Jon Dovey and T.L Taylor, passed without corrections. Example publication.
2004 – 2007. Digital Technology, Learning and Game Formats: Computer games, motivation and gender funded by the Eduserv Foundation. Example publication.
2001 – 2003. Textuality and Videogames: Interactivity, Narrative Space and Role Play funded by the AHRB, co-directed by David Buckingham and Andrew Burn. Example publication (I joined the IOE as a researcher for this project).
More information about Computer and Video Game Studies
For more information about research into digital games, online worlds or computer games, try the journal Game Studies, or visit the searchable digital library at the Digital Games Research Association, particularly the papers from the DiGRA international conferences. There is a also a sample issue of the journal Games and Culture online here, Other game studies journals available online include Loading, and Eludamos and First Person Scholar.
If you have trouble accessing the information on this blog, and you would prefer any of the material in another format please contact me d.carr[at]ioe.ac.uk.
The cover star is Ms Vella, a Second Life avatar.