PUBLICATIONS
Recent things
Information about 2013 events and work-in-progress is posted under the category Project – Digital Games: Representations of Ability and Disability (to your right).
Carr, D (in press 2013) ’Interpretation, Representation and Methodology: Issues in computer game analysis’ in Visual Communication, D. Machin, (ed.) De Gruyter. This is a republication/book chapter version of ”Textual Analysis, Digital Games, Zombies’ (DIGRA conf., paper, Carr 2009, copy online at the DiGRA digital library)
Carr, D. (2012) ‘Interpretation, Conflict and Instruction in Online Multiplayer Games: Lessons from Warsong Gulch’ in Computer Games / Players / Game Cultures: A Handbook on the State and Perspectives of Digital Game Studies, edited by J Fromme and A Unger. Publ: Springer. EDITCarr_WoW
Carr, D (2010) ‘Constructing Disability in Online Worlds; Conceptualising Disability in Online Research’. London Review of Education: Special Issue ‘Being Online: A Critical View of Identity and Subjectivity in New Virtual Learning Spaces’ March 2010. Draft version online here.
The above paper is republished in Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds, A.Peachey and M.Childs (eds.) Springer, in press 2011-12
Carr, D (2009) ‘Textual Analysis, Digital Games, Zombies’. Presented at DiGRA 2009, UK. Copy online at the DiGRA digital library, link.
A 2000 word extract of the paper will be published in Media Studies: The Essential Resource, 2nd edition, Authors: S. C Benyahia, A. Gardner, P. Rayner, P. Wall. Routledge, in press 2014
Carr, D. and Oliver M. (in press) ‘Second Life, Immersion and Learning’ in Social Computing and Virtual Communities, edited by P. Zaphiris and C.S. Ang. Taylor and Francis. There’s a copy of the draft online here.
Carr, D and Oliver, M (2009) ‘Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs’. Eludamos. Journal for Computer Game Culture. Vol 3, No 1 (link) The ‘tank’ paper was republished in Exploring the Edges of Gaming K.Mitgutsch, C.Klimmt and H.Rosenstingl (eds.) Braumuller, 2010. Pages 35-46
Oliver, M., Vogal, M., Carr, D (2009) ‘Representing Pedagogy’, book chapter for Academic Futures: Inquiry into Higher Education and Pedagogy, edited by the iPED Research Network, Cambridge Scholars Publishing
Carr, D, Oliver, M and Burn, A (2008) ‘Learning, Teaching and Ambiguity in Virtual Worlds’, in Researching Learning in Virtual Worlds. Peachey, A, Gillen, J, Livingstone, D, Smith-Robbins, S. (eds) UK : Springer. Draft online here – this is the paper from ReLive 08 at the OU.
Oliver, M. and Carr, D ( 2009) ‘Learning in Virtual Worlds: Using Communities of Practice to Explain How People Learn From Play’ in British Journal and Education and Technology, Special issue, ‘Out of This World: 3-D MUVEs in Higher Education’ 40 (3) April PP 444-457
Carr, D. 2008 ‘Learning in Virtual Worlds’ for Education 2.0? A commentary by the Technology Enhanced Learning phase of the Teaching and Learning Research Programme, N.Selwyn (ed) TLRP, pp 17-22
General
Carr, D., Buckingham, D., Burn, A., Schott G. (2006) Computer Games: Text, Narrative and Play, Cambridge: Polity Press. Chapter 12, Games and Gender
Carr, D. and Pelletier, C. 2008 ‘Gamers, Gender and Representation’ for the Handbook of Research on Effective Electronic Gaming in Education R.Ferdig (ed.)
Carr, D (2007) Machinima and Education – a short article for the Futurelabs website, September 2007, online here.
Carr, D (2007) Un-Situated Play? Textual Analysis and Digital Games, short article for the DiGRA website Hardcore no. 18, November 07
A 1500 word extract from the Hardcore article will be published in Media Studies: The Essential Resource, 2nd edition, authors: S. C Benyahia, A. Gardner, P. Rayner, P. Wall. Routledge, in press 2014
Carr, D (2007) ‘The Trouble with Civilization’ chapter for the book Videogame/Text/Player/Play T. Krzywinska and B.Atkins (eds) Manchester: Manchester University Press, carrcivproof.
Carr, D (2007) ‘Computer Games in Classrooms and the Question of Cultural Baggage’ colloquium article for the British Journal of Educational Technology special issue on Game Based Learning
Carr, D (2007) ‘Travel and Experience in World of Warcraft’, a review for Space, Time, Play: Architecture, Urbanism and Computer Games, von Borries, Walz, Brinkmann and Bottger, (eds.) Basel, Berlin: Birkhauser Publishing
Carr, D (2005) ‘The Rules of the Game, The Burden of Narrative: Enter the Matrix’, a chapter for The Matrix Trilogy; Cyberpunk Reloaded, S Gillis, ed. London: Wallflower Press/Columbia University Press. matrixproofcarr1
The Matrix paper is republished in Transmedialita Ludica. Videogiochi, cinema, televisione, fumetti, M.Bittanti (ed) Milan: Edizioni Unicopli, 2008.
Carr, D (2005) Contexts, Gaming Pleasures and Gendered Preferences, Simulation and Gaming Vol 36 No 4 December 2005 Online at http://sag.sagepub.com/content/vol36/issue4/.
Carr, D. (2005) Contexts, Pleasures and Gendered Preferences: Girls and computer games in Changing Views: Worlds in Play – Selected papers of the 2005 Digital Games Research Association’s Second International Conference. June Vancouver 2005. There is a copy here at the DIGRA website. Note that this is a shorter, conference paper version of the above journal article.
Carr, D (2004) ‘Modelled Cities, Model Citizens; from overseer to occupant’ for Sim City: the Virtual City ed. Dr Matteo Bittanti, Milano: Edizioni Unicopli carrsimcity
Carr, D., Schott, G. Burn A and Buckingham, D. (2004) ‘Doing Game Studies: A multi-method approach to the study of textuality, interactivity and narrative space’ in Media International Australia publ. Australian Key Centre for Cultural and Media Policy. No 110, Feb 2004
Carr, D (2003) ‘Play Dead; genre and affect in Planescape Torment and Silent Hill’ in Game Studies vol 3 issue 1
Burn, A and Carr, D (2003) Signs from a Strange Planet: Roleplay and social performance in anarchy Online, Published in conference proceedings, COSIGN 2003, 3rd conference on Computational Semiotics for Games and New Media, 10th-12th September 2003, University of Teesside, UK, pp 14-21
Carr, D., Burn, A., Schott, G. and Buckingham, D. (2003) ‘Textuality in Video Games’ in M. Copier & J. Raessens (Eds.) Level Up: Digital games research conference, Utrecht: University of Utrecht Press. There’s a copy online here at the DiGRA Digital Library.
Carr D (2002) ‘Playing with Lara’ a chapter for ScreenPlay: Cinema/Videogame Interfaces (ed. Krzywinska, T & G King) London Wallflower Press/Columbia University Press
Articles and overviews
Carr, D. (2009) ‘Virtually Accessible’ in Access: the inclusive design journal spring 2009, published by RNIB. Pages 23-25
Carr, D (2006) ‘Researching Computer Games, Learning and Education’ article for Operational Research Society Newsletter, Rajan Anketell, ed, October issue, 2006
Carr, D (2005) ‘Research into Computer Games and Learning: A brief overview’ Interact, issue 31 October 2005
Carr, D (2003) ‘Game On: The history, culture and future of videogames’ Exhibition review, Visual Communication vol 2 issue 2 July 2003 Sage
Schott G, D Carr, A Burn (2003) ‘Why Should We Study Digital Games?’ Media Magazine, Issue 5, September 2003, pp 9-11