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		<title>References</title>
		<link>http://playhouse.wordpress.com/2011/10/04/references/</link>
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		<pubDate>Tue, 04 Oct 2011 11:01:58 +0000</pubDate>
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				<category><![CDATA[References]]></category>

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		<description><![CDATA[Towards a Project Bibliography / October 2011 Aarseth, E. (2003) ‘Playing Research: Methodological approaches to game analysis’ presented at Spilforskning Conference, August 2003, Spilforskning, Germany Atkins, B. and Krzywinska, T (2007) Videogame, Player, Text. Manchester: Manchester University Press Barthes, R. (1974). S/Z (R. Miller, Trans.). Oxford: Blackwell. Barthes, R (1977 p 127) ‘The Struggle with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playhouse.wordpress.com&amp;blog=861424&amp;post=402&amp;subd=playhouse&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Towards a Project Bibliography / October 2011</strong></p>
<p><strong></strong><br />
Aarseth, E. (2003) ‘Playing Research: Methodological approaches to game analysis’ presented at Spilforskning Conference, August 2003, Spilforskning, Germany</p>
<p>Atkins, B. and Krzywinska, T (2007) <em>Videogame, Player, Text</em>. Manchester: Manchester University Press</p>
<p>Barthes, R. (1974).<em> S/Z</em> (R. Miller, Trans.). Oxford: Blackwell.</p>
<p>Barthes, R (1977 p 127) ‘The Struggle with the Angel; Textual analysis of Genesis 32: 22-32’ in <em>Image Music Text</em> (S. Heath, Trans.). London: Fontana Press PP 125-141</p>
<p>Barthes, R (1977) ‘Introduction to the Structural Analysis of Narrative’ in <em>Image Music Text</em> (S. Heath, Trans.). London: Fontana Press PP 79-124</p>
<p>Barthes, R. (1977). Textual Analysis of a Tale by Edgar Poe. <em>Poe Studies</em>, 10 (1), 1-12 (reprinted by the Poe Society of Baltimore)</p>
<p>Bennett, T. and Woollacott, J. (1987) <em>Bond and Beyond: The Political Career of a Popular Hero</em>. New York: Methuen, Inc.</p>
<p>Bierre, K., Chetwynd, J., Ellis, B., Hinn, M., Ludi., S. and T. Westin (2005) ‘Game not over: Accessibility issues in video games’ in Proceedings of the 3rd International Conference on Universal Access in Human Computer Interaction July 2005 Las Vegas, USA</p>
<p>Bryce, J., and Rutter, J. (2002)  ‘Killing Like a Girl: Gendered Gaming and Girl Gamers&#8217; Visibility’. Proceedings of Computer Games and Digital Cultures Conference, June 2002. Frans Mäyrä (ed) Tampere: Tampere University Press, 2002. PP 243- 255</p>
<p>Carr, D. (2002) ‘Playing with Lara’ <em>ScreenPlay: Cinema/Videogame Interfaces</em>. T. Krzywinska, G. King (eds) London Wallflower Press/Columbia University Press</p>
<p>Carr, D. (2004) ‘Modelled Cities, Model Citizens; from overseer to occupant’ for <em>Sim City: the Virtual City</em> ed. Dr Matteo Bittanti, Milano: Edizioni Unicopli</p>
<p>Carr, D (2005) ‘The Rules of the Game, The Burden of Narrative: Enter the Matrix’, <em>The Matrix Trilogy; Cyberpunk Reloaded,</em> S Gillis (ed) London: Wallflower Press/Columbia University Press</p>
<p>Carr, D (2005) ‘Contexts, Gaming Pleasures and Gendered Preferences’, <em>Simulation and Gaming</em> Vol 36 No 4 December 2005</p>
<p>Carr, D. (2006) &#8216;Games and Narrative&#8217; in Carr, D., Buckingham, D., Burn, A., Schott G. (2006) <em>Computer Games: Text, Narrative and Play</em>, Cambridge: Polity Press</p>
<p>Carr, D. (2006) &#8216; Play and Pleasure&#8217; in Carr, D., Buckingham, D., Burn, A., Schott G. (2006) <em>Computer Games: Text, Narrative and Play</em>, Cambridge: Polity Press</p>
<p>Carr, D., Buckingham, D., Burn, A., Schott G. (2006) <em>Computer Games: Text, Narrative and Play</em>, Cambridge: Polity Press</p>
<p>Carr, D (2007) ‘The Trouble with Civilization’ in <em>Videogame/Text/Player/Play</em>, T. Krzywinska and B.Atkins (eds) Manchester: Manchester University Press</p>
<p>Carr, D. (2007/2008) <em>Meaning and the Playable Text</em>. Doctoral Thesis, IOE, University of London. Examined 2007, awarded 2008.</p>
<p>Carr, D (2009) ‘Textual Analysis, Digital Games, Zombies’. Presented at DiGRA International Conference, London, September 2009</p>
<p>Carr, D (2010) ‘Constructing Disability in Online Worlds; Conceptualising Disability in Online Research’. <em>London Review of Education</em> March 2010</p>
<p>Carr, D. (2011 in press) ‘Interpretation, Conflict and Instruction in Online Multiplayer Games: Lessons from Warsong Gulch’ in <em>Computer Games / Players / Game Cultures: A Handbook on the State and Perspectives of Digital Game Studies</em>, J Fromme and A Unger. (eds) Publ: Springer</p>
<p>Corneliussen, H.J., and Rettberg, J.W. (2008) <em>Digital Culture, Play and Identity: A World of Warcraft Reader</em>. Cambridge, Mass.: MIT Press</p>
<p>Davis, L. J. (1995) <em>Enforcing Normalcy: Disability, Deafness and the Body</em>. London: Verso</p>
<p>Davis, L.J (2006) ‘Constructing Normalcy: The Bell Curve, the Novel, and the Invention of the Disabled Body in the Nineteenth Century’, in <em>The Disability Studies Reader</em>. L.J.Davis (ed). New York. Routledge pp 3-16</p>
<p>Darke, P.A. (2008) ‘The changing face of representations of disability in the media’ in <em>Disabling Barriers – Enabling Environments</em>. J Swain, S.French, C.Barnes, C.Thomas (eds). London: Sage pp 100-105</p>
<p>Eriksson and Gardenfors (2004) ‘Computer Games for Children with Visual Impairments’. Proceedings 5th Intl. Conference Disability, Virtual Reality and Assoc. Tech. Oxford, UK. 2004</p>
<p>Goggin, G and Newell, C. (2006) ‘Editorial Comment: Disability, identity and interdependence: ICTs and new social forms’. <em>Information, Communication and Society</em> Vol 9 No 3 June 2006 pp 309-311</p>
<p>Dovey, J. and Kennedy, H.W. (2006) <em>Game Cultures: Computer Games as New Media</em>. Maidenhead: Open University Press</p>
<p>Frasca, G. (2003). ‘Ludologists Love Stories Too: Notes from a debate that never took place’. In M. Copier &amp; J. Raessens (Eds.), Level Up: Digital Games Research Conference (pp. 92-99). Utrecht: Universiteit Utrecht</p>
<p>Juul, J. (2001). ‘Games Telling Stories? A brief note on games and narratives’. <em>Game Studies</em>, 1(1).<br />
Kennedy (see Dovey and Kennedy)</p>
<p>King, G., and Krzywinska T. (2002) <em>ScreenPlay: Cinema/Videogame Interfaces</em>. London Wallflower Press/Columbia University Press</p>
<p>King, G and Krzywinska, T (2009) – this should be 2006 – <em>Tomb Raiders and Space Invaders</em>. London: Tauris, 2006.</p>
<p>Krzywinska, T. (2002). ‘Hands-On Horror’. In T. Krzywinska &amp; G. King (Eds.), <em>ScreenPlay: Cinema/Videogame Interfaces</em>. London: Wallflower.</p>
<p>Krzywinska, T. (2008) ‘Zombies in Gamespace: Form, Context, and Meaning in Zombie-Based Video Games’. In <em>Zombie Culture: Autopsies of the Living Dead</em>. S. McIntosh and M.Leverette (eds.) Plymouth UK. The Scarecrow Press PP 153-168</p>
<p>Linton, S. (1998) <em>Claiming Disability</em>. New York. New York University Press</p>
<p>Lane, H. (2006) Construction of Deafness, in <em>The Disability Studies Reader</em>. L.J.Davis (ed). New York. Routledge pp 79-92</p>
<p>Lauro, S.J and Embry, K. (2008) ‘A Zombie Manifesto: The Nonhuman Condition in the Era of Advanced Capitalism’. <em>Boundary</em> 2, 35:1 (2008) Spring pp 85-108</p>
<p>Moser, I. (2006) ‘Disability and the Promises of Technology’ <em>Information, Communication and Society</em> Vol 9 No 3 June 2006 pp 373-395</p>
<p>Salen, K., Zimmerman, E. (2004)  <em>Rules of Play</em>. Cambridge, Mass. MIT Press</p>
<p>Sobchack, V. (2004) <em>Carnal Thoughts</em>. Berkeley: University of California Press</p>
<p>Paffenroth, K. (2006) <em>Gospel of the Living Dead: George Romero&#8217;s Visions of Hell on Earth</em>. Waco, Texas: Baylor University Press</p>
<p>Verlager, A.(2006) <em>Decloaking Disability: Images of Disability and Technology in Science Fiction Media</em>. MA Thesis, MIT. Boston: Massachusetts Institute of Technology, 2006</p>
<p>Williams, L. (1984) ‘Film Bodies: Gender, Genre, and Excess’ in <em>Film Theory and Criticism</em>. L Braudy and M. Cohen (eds) Oxford: Oxford University Press pp 701-715</p>
<p>Yuan, B., Folmer, E., and Harris, F.C. (2011) ‘Game Accessibility: a Survey’ <em>Universal Access in the Information Society</em>, Volume 10, Number 1, pages 81-100, March 2011</p>
<p>Zagal, J.P., Mateas, M.,Fernandez-Vara,C., Hochhalter,B., Lichti,N. (2007)‘Towards an Ontological Language for Game Analysis’ in <em>Worlds in Play</em>. S.de Castell and J. Jenson (eds) New York: Peter Lang Press PP 21-36</p>
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		<title>Course on &#8216;childhood studies&#8217;</title>
		<link>http://playhouse.wordpress.com/2010/12/10/course-on-childhood-studies/</link>
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		<pubDate>Fri, 10 Dec 2010 14:00:39 +0000</pubDate>
		<dc:creator>playhouse</dc:creator>
				<category><![CDATA[COURSES and reading lists]]></category>

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		<description><![CDATA[As on Jan 2011 I am teaching a course on &#8216;childhood studies&#8217; for a foundation degree. Here is the reading list (some of the links might be a bit iffy&#8230;)  WEEK 1   Mills, J and Mills, R (2000) Chapter 1: Perspectives on Childhood in Childhood Studies: A Reader in Perspectives on Childhood. New York: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playhouse.wordpress.com&amp;blog=861424&amp;post=399&amp;subd=playhouse&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As on Jan 2011 I am teaching a course on &#8216;childhood studies&#8217; for a foundation degree. Here is the reading list (some of the links might be a bit iffy&#8230;) </p>
<p>WEEK 1</p>
<p> </p>
<p><span style="font-family:Arial;">Mills, J and Mills, R (2000) Chapter 1: Perspectives on Childhood in <em>Childhood Studies: A Reader in Perspectives on Childhood</em></span><span style="font-family:Arial;">. New York: Routledge. PP</span></p>
<p> </p>
<p><span style="font-family:Arial;">Frosh, S., Phoenix, A., and Pattman, R. (2003) ‘The Trouble with Boys’ in <em>The Psychologist</em></span><span style="font-family:Arial;">, Vol 16 no 2 Feb 2003 pages 84-87<span>   </span></span></p>
<p> </p>
<p><span style="font-family:Arial;"><a href="//localhost/http/www.thepsychologist.org.uk/archive/archive_home.cfm/volumeID_16-editionID_91-ArticleID_521-getfile_getPDF/thepsychologist/0203frosh.pdf">https://portal.ioe.ac.uk/http/www.thepsychologist.org.uk/archive/archive_home.cfm/volumeID_16-editionID_91-ArticleID_521-getfile_getPDF/thepsychologist/0203frosh.pdf</a></span></p>
<p> </p>
<p><span style="font-family:Arial;">Qvortrup, J. (2005) ‘Varieties of Childhood’ in Qvortrup, J. (ed) <em>Studies in Modern Childhood</em></span><span style="font-family:Arial;">. Basingstoke: Palgrave Macmillian.</span></p>
<p> </p>
<p><span style="font-family:Arial;color:black;">Qvortrup, J., Corsaro, W.A, and Honig, M.S (2009) eds. <em>The Palgrave Handbook of Childhood Studie</em></span><span style="font-family:Arial;color:black;">s. Basingstoke. Palgrave Macmillan</span></p>
<p> </p>
<p><span style="font-family:Arial;">Kehily, M.J. (ed.) (2004 or 2009) <em>An Introduction to Childhood Studies. </em></span><span style="font-family:Arial;">Maidenhead: Open University Press. </span></p>
<p> </p>
<p><span style="font-family:Arial;"><strong>WEEK 2</strong></span></p>
<p> </p>
<p><span style="font-family:Arial;">Woodhead, M. (2009) ‘Child Development and the Development of Childhood’ in <em>The Palgrave Handbook of Childhood Studies</em></span><span style="font-family:Arial;">. Qvortrup, J,. Corsaro W.A and Honig, M-S (eds) Basingstoke. Palgrave Macmillan pp 46-61</span></p>
<p> </p>
<p><span style="font-family:Arial;">Reay, D and Wiliam, D. (1999) ‘I’ll be a nothing: Structure, Agency and the Construction of Identity through assessment’ in <em>British Educational Research Journal</em></span><span style="font-family:Arial;"> Vol.25, No. 3</span></p>
<p> </p>
<p><span style="font-family:Arial;">Walkerdine V (1984) ‘Developmental Psychology and the Child Centred Pedagogy: the Insertion of Piaget’s Theory into Primary School Practice in <em>Changing the Subject; Psychology, Social Regulation and Subjectivity</em></span><span style="font-family:Arial;"> Henriques et al (eds) London: Metheun, pp 153-202</span></p>
<p> </p>
<p><span style="font-family:Arial;"><strong>WEEK 3</strong></span></p>
<p> </p>
<p><span style="font-family:Arial;">Visit the ‘Representing Childhood’ project website produced by the University of Pittsburgh (2005). <a href="http://www.representingchildhood.pitt.edu/didyouknow.htm">http://www.representingchildhood.pitt.edu/didyouknow.htm</a></span></p>
<p> </p>
<p><span style="font-family:Arial;"><a href="http://www.open2.net/theinventionofchildhood/index.html">http://www.open2.net/theinventionofchildhood/index.html</a> </span></p>
<p> </p>
<p><span style="font-family:Arial;">Explore the BBC and Open University’s website about ‘The Invention of Childhood’</span></p>
<p> </p>
<p><span style="font-family:Arial;">Frosh, S, Phoenix, A., and Pattman, R. (2002) <em>Young Masculinities</em></span><span style="font-family:Arial;">, Introduction pp 1 – 21. Palgrave.</span></p>
<p> </p>
<p><span style="font-family:Arial;" lang="EN-US">Lorber, J. <em>Paradoxes of Gender </em></span><span style="font-family:Arial;" lang="EN-US">(Chapter 1) (1994) Yale University Press. Excerpt online at http://www.meac.org/Resources/ed_services/SG_WEB/SeeingGender/PDFs/SocialConstructionOfGender.pd</span></p>
<p> </p>
<p><span style="font-family:Arial;">Burr, V. (1995) Introduction and chapter 1 of <em>An Introduction to Social Constructionism</em></span><span style="font-family:Arial;">. London: Routledge </span></p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-family:Georgia;"><span style="font-family:Arial;" lang="EN-US">Sreenivas, D. (2010) ‘Forging new communities: Gendered childhood through the lens of caste’ in <em>Feminist Theory</em></span><span style="font-family:Arial;" lang="EN-US"> 2010; vol 11 no 3, pp 267-28 </span><span style="font-family:Verdana;" lang="EN-US"><a href="//localhost/https/mail.ioe.ac.uk/owa/redir.aspx"><span style="font-family:Arial;color:#0016e7;">http://fty.sagepub.com/cgi/content/abstract/11/3/267</span></a></span></span></span></p>
<p> </p>
<p><span style="font-family:Verdana;" lang="EN-US"><span style="font-family:Georgia;"><span style="font-family:Arial;" lang="EN-US">Stern, S. (2008) “Producing Sites, Exploring Identities: Youth Online Authorship.&#8221; <em>Youth, Identity, and Digital Media</em></span><span style="font-family:Arial;" lang="EN-US">. D. Buckingham (ed.) Cambridge, MA: The MIT Press, 2008. 95–118.</span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-weight:bold;">WEEK 4</span></span></p>
<p> </p>
<p><span style="font-family:Arial;" lang="EN-US">Hanson, S. (2000). ‘Children in Film’ in <em>Childhood Studies: A Reader</em></span><span style="font-family:Arial;" lang="EN-US">, (Eds.) Jean and Richard Mills. London and New York: Routledge, pp145-159</span><span style="font-family:Arial;"></span></p>
<p> </p>
<p><span style="font-family:Arial;"> </span></p>
<p> </p>
<p><span style="font-family:Arial;">Dyer, R. (1993) ‘Introduction’ in <em>The Matter of Images: Essays on Representation</em></span><span style="font-family:Arial;">. Chapter 1 pp 1- 5. London: Routledge</span></p>
<p> </p>
<p><span style="font-family:Arial;">Banaji, S. (2010) ‘</span><span style="font-family:Arial;">Seduced ‘Outsiders’ versus Sceptical ‘Insiders’?: <span style="font-family:Georgia;"><span style="font-family:Arial;"><em>Slumdog Millionaire </em></span><span style="font-family:Arial;">through its Re/Viewers’ in <em>Participations: Journal of Audience and Reception Studies</em></span><span style="font-family:Arial;"> Volume 7, Issue 1 (May 2010)<a href="http://www.participations.org/Volume%207/Issue%201/banaji.pdf"><span style="color:#000000;text-decoration:none;"> </span></a><a href="http://www.participations.org/Volume%207/Issue%201/banaji.pdf">http://www.participations.org/Volume%207/Issue%201/banaji.pdf </a></span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;">Hall, S (1997) <em>Representation: Cultural Representations and Signifying Practices</em></span><span style="font-family:Arial;">, London: Sage. 1997 </span></p>
<p> </p>
<p><span style="font-family:Arial;"> <span style="font-family:Georgia;"><span style="font-family:Arial;" lang="EN-US">Kapur, J (2003) <span> </span>‘</span><span style="font-family:Arial;">Free market, branded imagination — Harry Potter and the commercialization of  children’s culture’<span>  </span><em>Jump Cut: A Review of Contemporary Media</em></span><span style="font-family:Arial;"> No. 46. Online at <a href="http://www.ejumpcut.org/archive/jc46.2003/kapur.potter/index.html">http://www.ejumpcut.org/archive/jc46.2003/kapur.potter/index.html</a></span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;">Note &#8211; You can search for other film theory articles at <em>Jump Cut</em></span><span style="font-family:Arial;"> – for instance on the film ‘Spirited Away’, ‘Hoop Dreams, or E.T… </span></p>
<p> </p>
<p><span style="font-family:Arial;">Heilman, E. E. (2003) editor. <em>Harry Potter’s World: Multidisciplinary Critical Perspectives</em></span><span style="font-family:Arial;">. New York/London. RoutledgeFalmer </span></p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-style:italic;">The Looking Glass: New Perspectives on Children’s Literature <span style="font-family:Georgia;font-style:normal;"><span style="font-family:Arial;">Online journal at: </span><a href="http://www.lib.latrobe.edu.au/ojs/index.php/tlg/index"><span style="font-family:Arial;">http://www.lib.latrobe.edu.au/ojs/index.php/tlg/index</span></a></span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;" lang="EN">‘Children on Film’ article at <a href="http://www.screenonline.org.uk/film/id/446281/">http://www.screenonline.org.uk/film/id/446281/</a></span></p>
<p> </p>
<p><span style="font-family:Arial;"> <span style="font-weight:bold;">WEEK 5</span></span></p>
<p> </p>
<p><span style="font-family:Arial;">Pellegrini, A.D and Blatchford, P. (2000) <em>The child at school: Interactions with peers and teachers</em></span><span style="font-family:Arial;">. London: Arnold Chapter 5. </span></p>
<p> </p>
<p><span style="font-family:Arial;">Ringrose, J and Reynold, E (in press) Boys and girls performing normative gendered violence in schools: A critique of bully discourses. In C. Barter and D.Berridge (eds) <em>Children Behaving Badly? Exploring peer violence between children and young people</em></span><span style="font-family:Arial;">. London: John Wiley and Sons. </span></p>
<p> </p>
<p><span style="font-family:Arial;"><strong><span style="font-weight:normal;">Brown, R.K (2009) Childhood as Problems, Problems of Childhood’ in the Palgrave Handbook of Childhood Studies. Qvortrup, J., Corsaro, W.A., and Honig, M-S. (eds) Basingstoke. Palgrave Macmillan, pp 256-273</span></strong></span></p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-family:Georgia;"><span style="font-family:Arial;" lang="EN-US">Phoenix, A. Frosh, S. and Pattman, R, (2003), ‘Producing contradictory masculine subject positions: narratives of threat, homophobia and bullying in 11-14 year old boys’. <em>Journal of Social Issues</em></span><span style="font-family:Arial;" lang="EN-US"> 59(1) pp179-195</span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;" lang="EN-US"><span style="font-weight:bold;">WEEK 6</span></span></p>
<p> </p>
<p><span style="font-family:Arial;">Dixon, S and Weber, S. (2007) Playspaces, Childhood and Video games. Chapter 1 in <em>Growing Up Online: Young People and Digital Technologies</em></span><span style="font-family:Arial;">. S. Weber and S.Dixon (eds) New York: Palgrave Macmillan pp 17 &#8211; 36</span></p>
<p> </p>
<p><span style="font-family:Arial;"><strong><span style="font-family:Georgia;font-weight:normal;"><cite><span style="font-family:Arial;color:black;" lang="EN">Children&#8217;s Games in Street and Playground</span></cite><span style="font-family:Arial;color:black;" lang="EN">, Opie, Peter and Opie, Iona. 1969, Oxford, Oxford University Press</span></span></strong></span></p>
<p> </p>
<p><span style="font-family:Arial;"><strong><span style="font-family:Georgia;font-weight:normal;"><span style="font-family:Arial;">Pelletier, C. (2008) &#8216;What education has to teach us about games and game play&#8217; In J. Marsh and R. Willett (eds), <em>Play, digital culture, and learning</em></span><span style="font-family:Arial;">. London: Routledge</span></span></strong></span></p>
<p> </p>
<p><span style="font-family:Arial;" lang="EN">Carr, D (2005) Contexts, Gaming Pleasures and Gendered Preferences, <em>Simulation and Gaming</em> Vol 36 No 4 December 2005 Online at <a href="http://sag.sagepub.com/content/vol36/issue4/">http://sag.sagepub.com/content/vol36/issue4/</a>.</span></p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-family:Georgia;"><span style="font-family:Arial;">Salen K. and Zimmerman, E. (2004) <em>Rules of Play</em></span><span style="font-family:Arial;">. Cambridge Mass.: MIT Press.<span> </span></span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-family:Georgia;"><span style="font-family:Arial;"><em>From Barbie to Mortral Kombat: Gender and Computer Games</em></span><span style="font-family:Arial;">. Cassell, J. and Jenkins, H. (2000) editors. Cambridge Mass.: MIT Press</span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;"><strong>WEEK 7</strong></span></p>
<p> </p>
<p><span style="font-family:Arial;" lang="EN-US">Barton, L. (1999) &#8216;Struggle, support and the politics of possibility&#8217;, <em>Scandinavian Journal of Disability Research</em></span><span style="font-family:Arial;" lang="EN-US">, 1: 1</span></p>
<p> </p>
<p><span style="font-family:Arial;"> <!--StartFragment-->
<p class="MsoNormal"><span style="font-family:Arial;" lang="EN-US">Liasidou, A. (2010) &#8216;Special educational needs: a public issue&#8217;, International Studies in Sociology of Education, 20:3, 225 – 239</span></p>
<p></span></p>
<p> </p>
<p><span style="font-family:Arial;">Cole, B.A (2005) </span><span style="font-family:Arial;">Good Faith and Effort?’ Perspectives <span style="font-family:Georgia;"><span style="font-family:Arial;">on educational inclusion. In <em>Disability &amp; Society</em></span><span style="font-family:Arial;">,Vol. 20, No. 3, May 2005, pp. 331–344 <a href="http://eprints.ioe.ac.uk/3440/1/Cole2005Good331.pdf">http://eprints.ioe.ac.uk/3440/1/Cole2005Good331.pdf</a></span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-size:16px;">Blume, H (undated) &#8220;Autism &amp; The Internet&#8221; or &#8220;It&#8217;s The Wiring, Stupid&#8221; at the MIT Communications Forum<a href="http://web.mit.edu/comm-forum/papers/blume.html"><span style="color:#000000;text-decoration:none;"> </span></a><a href="http://web.mit.edu/comm-forum/papers/blume.html">http://web.mit.edu/comm-forum/papers/blume.html</a></span></span></p>
<p> </p>
<p><span style="font-size:12pt;font-family:Arial;"><span style="font-family:Georgia;font-size:13px;"><span style="font-family:Arial;">Davis, L.J. (1995) <em>Enforcing Normacly: Disability, Deafness and the Body</em></span><span style="font-family:Arial;"> London: Verso</span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-family:Georgia;"><span style="font-family:Arial;">Oliver, M. (1990) <em>The Politics of Disablement</em></span><span style="font-family:Arial;">. Basingstoke: Palgrave Macmillan</span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;">Silverman, C (2008) Fieldwork on Another Planet: Social Science Perspectives on the Autism Spectrum, in <em>Biosocieties </em></span><span style="font-family:Arial;">vol 3 issue 3 pp 325-341 Cambridge University Press <a href="http://journals.cambridge.org/action/displayAbstract?fromPage=online&amp;aid=2201840">http://journals.cambridge.org/action/displayAbstract?fromPage=online&amp;aid=2201840</a></span></p>
<p> </p>
<p><span style="font-family:Arial;"> </span></p>
<p> </p>
<p><span style="font-family:Arial;"><strong>WEEK 8</strong></span></p>
<p> </p>
<p><span style="font-family:Arial;">Buckingham, D. (2000) Chapter 2 ‘The Death of Childhood’ in <em>After the Death of Childhood</em></span><span style="font-family:Arial;">, Oxford: Blackwell pp 21-40</span></p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-family:Georgia;"><span style="font-family:Arial;color:black;">Goldstein, J. (2005) ‘Violent Video Games’, in <em>Handbook of Computer Game Studies</em></span><span style="font-family:Arial;color:black;">. Cambridge, Mass.: MIT Press<span>  </span>pp 341-359</span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;"><strong><span style="font-weight:normal;">Ashman, T. (2010) ‘Lessons for digital natives’. Published at guardian.co.uk.1 November 2010. <a href="http://www.guardian.co.uk/classroom-innovation/lessons-for-digital-natives">http://www.guardian.co.uk/classroom-innovation/lessons-for-digital-natives</a></span></strong></span></p>
<p> </p>
<p><span lang="EN"><span style="font-family:Arial;">Prensky, M. (2001) Digital Natives, Digital Immigrants. <em>On the Horizon </em></span><span style="font-family:Arial;">(MCB University Press, Vol. 9 No. 5, October 2001. <a href="http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf">http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf</a></span></span></p>
<p> </p>
<p><span style="font-family:Arial;"> The ‘digital native’ and ‘digital immigrant’: a dangerous opposition. Siân Bayne and Jen Ross (2007) Presented at the Annual Conference of the Society for Research into Higher Education (SRHE) December 2007<a href="http://www.malts.ed.ac.uk/staff/sian/natives_final.pdf"><span style="color:#000000;text-decoration:none;"> </span></a><span style="font-family:Georgia;"><a href="http://www.malts.ed.ac.uk/staff/sian/natives_final.pdf"><span style="font-family:Arial;">http://www.malts.ed.ac.uk/staff/sian/natives_final.pdf</span></a></span></span></p>
<p> </p>
<h1><span style="font-size:12pt;font-family:Arial;font-weight:normal;">Willett, R. (2005) ‘Baddies’ in the classroom: Media education and narrative writing.<span>  </span><em>Literacy </em></span><span style="font-size:12pt;font-family:Arial;font-weight:normal;">39, 3: 142-148.</span></h1>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-weight:bold;">WEEK 9</span></span></p>
<p> </p>
<p><span style="font-family:Arial;">Martens, L. The Cute, the Spectacle and the Practical: Narratives of New Parents and Babies at The Baby Show. In D.Buckingham and V.Tingstad (eds) <em>Childhood and Consumer Culture</em></span><span style="font-family:Arial;">. Basingstoke: Palgrave Macmillan. Pages 146 &#8211; 162 </span></p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-family:Georgia;"><span style="font-family:Arial;">Kenway, J and Bullen E (2001) ‘Inventing the young consumer’, Chapter 2 of <em>Consuming Children: Education-entertainment-advertising </em></span><span style="font-family:Arial;"><span> </span>Milton Keynes: Open University Press</span></span></span></p>
<p> </p>
<p><span style="font-family:Arial;"><strong><span style="font-family:Georgia;font-weight:normal;"><span style="font-family:Arial;">McClintock, A. (1995) ‘Soap and commodity spectacle’ excerpts reprinted (page 280-282) in <em>Representation: Cultural Representations and Signifying Practices</em></span><span style="font-family:Arial;">, Stuart Hall (ed.) London: Sage. 1997</span></span></strong></span></p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-family:Georgia;"><span style="font-family:Arial;">Cook, D. and Kaiser, S. (2004) Betwixt and Be Tween: Age ambiguity and the sexualization of the female consuming subject. <em>Journal of Consumer Culture. </em></span><span style="font-family:Arial;">4 (2): 203-227</span></span></span></p>
<p> </p>
<p> </p>
<p><span style="font-family:Arial;"><span style="font-weight:bold;">WEEK 10</span></span></p>
<p> </p>
<p><span style="font-family:Arial;color:black;"><span> </span></span></p>
<p> </p>
<p><span style="font-family:Arial;">Bojer, H. (2005) Social Justice and the Rights of Children, in <em>Studies in Modern Childhood; Society, Agency Culture</em></span><span style="font-family:Arial;">. J.Qvortrup (ed.) London: Palgrave Macmillan pp 221-230</span></p>
<p> </p>
<p><span style="font-family:Arial;">‘The International Journal of Children&#8217;s Rights’, online at <a href="http://brill.publisher.ingentaconnect.com/content/mnp/chil">http://brill.publisher.ingentaconnect.com/content/mnp/chil</a></span></p>
<p> </p>
<p><span style="font-family:Arial;color:black;">Unicef : Convention on the Rights of the Child – Website at <a href="http://www.unicef.org/crc/">http://www.unicef.org/crc/</a></span></p>
<p> </p>
<p><span style="font-family:Arial;color:black;"> </span></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><!--EndFragment-->
<p> </p>
<p> </p>
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		<title>Course on researching online communities</title>
		<link>http://playhouse.wordpress.com/2010/12/10/course-on-researching-online-communities/</link>
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		<pubDate>Fri, 10 Dec 2010 13:40:17 +0000</pubDate>
		<dc:creator>playhouse</dc:creator>
				<category><![CDATA[COURSES and reading lists]]></category>

		<guid isPermaLink="false">http://playhouse.wordpress.com/?p=397</guid>
		<description><![CDATA[A 3 seminar series introduction to &#8216;Researching Online Communities&#8217; for the doctoral school. This course changes each year depending on the interests of those taking part. This year, parts 1 and 3 will be face to face seminars, part 2 will be a meeting/discussion in Second Life.  Material from previous years is online at:  http://learningfromsocialworlds.wordpress.com/2009/02/18/reading-list-roc-seminar/ [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playhouse.wordpress.com&amp;blog=861424&amp;post=397&amp;subd=playhouse&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A 3 seminar series introduction to &#8216;Researching Online Communities&#8217; for the doctoral school. This course changes each year depending on the interests of those taking part. This year, parts 1 and 3 will be face to face seminars, part 2 will be a meeting/discussion in Second Life. </p>
<p>Material from previous years is online at: </p>
<p>http://learningfromsocialworlds.wordpress.com/2009/02/18/reading-list-roc-seminar/</p>
<p> </p>
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		<title>SIG plans Autumn 2010</title>
		<link>http://playhouse.wordpress.com/2010/10/25/sig-plans-autumn-2010/</link>
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		<pubDate>Mon, 25 Oct 2010 15:33:35 +0000</pubDate>
		<dc:creator>playhouse</dc:creator>
				<category><![CDATA[Higher Education Academy SIG Games, Virtual Worlds]]></category>

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		<description><![CDATA[We are having an informal meeting in Second Life in early November, to catch up and plan further events. We thought it would be fun to have a theme &#8211; so the topic is &#8216;Most disliked/Least useful yet incredibly persistent trope in games and virtual worlds research&#8217;. Possible contenders -  digital native, immersion, realism, agency&#8230;.?? Embodiment. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playhouse.wordpress.com&amp;blog=861424&amp;post=384&amp;subd=playhouse&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We are having an informal meeting in Second Life in early November, to catch up and plan further events. We thought it would be fun to have a theme &#8211; so the topic is &#8216;Most disliked/Least useful yet incredibly persistent trope in games and virtual worlds research&#8217;. Possible contenders -  digital native, immersion, realism, agency&#8230;.?? Embodiment. Plenty to argue about here : ) </p>
<p>Please note all meetings in SL will be in text, and that text-chat will be logged and blogged. If text-chat presents accessibility problems please get in touch with the SIG committee so we can sort something out. </p>
<p>Suggested reading:</p>
<p>S.Bayne and J. Ross (2007) The ‘digital native’ and ‘digital immigrant’: a dangerous opposition. Paper presented at the Annual Conference of the Society for Research into Higher Education (SRHE) December 2007. <a title="Link to paper" href="http://www.malts.ed.ac.uk/staff/sian/natives_final.pdf" target="_blank">Online</a> at <a href="http://www.malts.ed.ac.uk/staff/sian/natives_final.pdf">http://www.malts.ed.ac.uk/staff/sian/natives_final.pdf</a></p>
<p>Carr, D. and Oliver M. (in press) ‘Second Life, Immersion and Learning’ in Social Computing and Virtual Communities, edited by P. Zaphiris and C.S. Ang. Taylor and Francis. There’s a copy of the draft online <a href="http://learningfromsocialworlds.wordpress.com/immersion-and-sl/">here</a>.</p>
<p>We are in the early stages of planning a real world event for January 2011 at the London Knowledge Lab, Institute of Education, University of London &#8211; on the topic of inter-disciplinarity, innovation &#8211; and games and education research.</p>
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		<title>SIG aims and description</title>
		<link>http://playhouse.wordpress.com/2010/10/19/sig-aims-and-description/</link>
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		<pubDate>Tue, 19 Oct 2010 11:51:04 +0000</pubDate>
		<dc:creator>playhouse</dc:creator>
				<category><![CDATA[Higher Education Academy SIG Games, Virtual Worlds]]></category>

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		<description><![CDATA[SIG title: Games, Virtual Worlds and Higher Education Special Interest Group 2010-2011 supported by the Higher Education Academy SIG structure: Chair: Diane Carr (Institute of Education, University of London) Committee: John Kirriemuir (Virtual Worlds Watch) Hamish Macleod and Fiona Littleton (University of Edinburgh) Natasha Whiteman (University of Leicester) Martin Oliver (Institute of Education, University of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playhouse.wordpress.com&amp;blog=861424&amp;post=378&amp;subd=playhouse&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>SIG title: Games, Virtual Worlds and Higher Education Special Interest Group</strong></p>
<p><span>2010-2011 supported by the Higher Education Academy</span></p>
<p><span style="font-weight:bold;">SIG structure:</span><br /> Chair: Diane Carr (Institute of Education, University of London)<br /> Committee:<br /> John Kirriemuir (Virtual Worlds Watch)<br /> Hamish Macleod and Fiona Littleton (University of Edinburgh)<br /> Natasha Whiteman (University of Leicester)<br /> Martin Oliver (Institute of Education, University of London)</p>
<p><strong>The aims of the SIG :</strong></p>
<li>To support research into the uses and potential of games and virtual world technologies in Higher Education teaching and learning and – crucially &#8211; to develop links between research and practice in these areas </li>
<li>To act as a forum for the exchange of ideas across disciplines</li>
<li>To forge an agenda of educationally relevant scholarship and practiceStart date and duration:  12 months from Autumn 2010
<p><strong>Rationale:  </strong>Games have long been a part of education (from ‘war simulations’ such as Chess, to role-play in the history classroom). Since the 1990’s computer games have moved into the mainstream of popular culture in the UK. This expansion has been mirrored by an explosion of research in the area of games, games-based learning and education. With the emergence of Web 2.0 technologies (social worlds, online games, social networking sites) educators are showing intense interest in the pedagogic potentials of platforms such as Second Life. Some of the issues being researched in relation to this technology include learner engagement and affect, pedagogy in virtual spaces, storytelling, social learning practices, distance learning, inclusion, and accessibility. Attention is also being increasingly directed at games and learning activities that are supported by technology and yet played in real locations (including pervasive gaming, augmented reality gaming and ‘geocaching’). However, the evidence from research and from practice that might inform this interest is patchy in quality, exists in disconnected pockets and is not always available to practitioners in a form they can use.</p>
<p>Our goal is to create a forum that will support the identification, synthesis, development and exchange of evidence between researchers and educators active in these areas.  Participants in the proposed Special Interest Group will engage in discussions across disciplinary divides. For example, we will work to bridge the gap that is emerging between those working within the computer sciences, and those investigating games, play and learning in other disciplines (for example: game studies, cultural studies, education, etc.). Members of the SIG will collectively consider the ways that these technologies can impact on teaching and learning.</p>
<p>Additionally, the SIG will also provide an ‘entry point’ for those who wish to explore the learning and educational potentials of these technologies, but currently lack experience. There will also be an effort to identify innovative practices outside of UK Higher Education that has the potential to inform practice in the sector. (The event in Edinburgh, for example &#8211; ‘Game, Space, Story’ &#8211; will involve school teachers as presenters.) The necessity of connecting research to educational practice and policy will be addressed at the final event of the year &#8211; ‘Ethics and Policy’. The SIG will also benefit from the involvement of the Virtual World Watch – one of the few existing places where relevant research and practice in this area is synthesised.</p>
<p>As this suggests, the proposed SIG will connect thematically with existing Academy-supported SIGs including, for example, ELESIG (the evaluation of learners’ experiences of e-learning Special Interest Group) and the Web2.0 ethics SIG. It will also draw upon Academy funded projects on related topics such as simulations and education (e.g. the SIMPLE project), and digital storytelling (Gravestock and Jenkins, 2009), and participation will be invited from NTFS holders with an expressed interest in this area. Attempts will be made to build on these potential associations in order to add value to the SIG’s activities.</p>
<p><span style="font-weight:bold;">Plan for a year’s activities</span></p>
</li>
<li>
<p>An online resource and ‘home’ for the SIG will be created. Material generated by the SIG, including position papers generated for the planned events, information about members, commentary and bibliographies will be made available here. Links to relevant sources of primary information, relevant reports, significant research groups and other bodies will be made.</p>
<p>The following events are planned for the first year of the SIG.</p>
<ul>
<li>Event 1 : ‘Games, virtual worlds and education: Between theory and practice’. This event will mark the launch of the SIG and of the online resource. Hosted at the IOE.</li>
<li>Event 2 : ‘Inter-disciplinarity in games and education research’. An online discussion event convened by D.Carr and the SIG committee</li>
<li>Event 3:  ‘Game, Space, Story’. Hosted at Edinburgh.</li>
<li>Event 4:  ‘Ethics and policy’. An online discussion event convened by N.Whiteman and the SIG committee.</li>
</ul>
<p><span style="font-weight:bold;"><br /> </span></p>
<p><span style="font-weight:bold;"><br /> </span></p>
<p><strong>References</strong></p>
<p>Snapshots of Virtual World use in UK universities and colleges: <a href="http://virtualworldwatch.net/snapshots/">http://virtualworldwatch.net/snapshots/</a></p>
<p>Games and Learning, literature review produced by FutureLab: <a href="http://is.gd/b5f2m">http://is.gd/b5f2m</a></p>
<p>Games in Schools literature review (2008), ISFE-EUN: <a href="http://is.gd/b5fat">http://is.gd/b5fat</a></p>
<p>Learning in Immersive Worlds, a review of game-based learning (2006), JISC: <a href="http://is.gd/b5fhU">http://is.gd/b5fhU</a></p>
<p>Carr, D. and Oliver M. (in press) ‘Second Life, Immersion and Learning’ in Social Computing and Virtual Communities, edited by P. Zaphiris and C.S. Ang. Taylor and Francis</p>
<p>Carr, D, Oliver, M and Burn, A (2008) ‘Learning, Teaching and Ambiguity in Virtual Worlds’, in <em>Researching Learning in Virtual Worlds</em>. Peachey, A, Gillen, J, Livingstone, D, Smith-Robbins, S. (eds) UK : Springer</p>
<p>Carr, D., Buckingham, D., Burn, A., Schott G. (2006) <em>Computer Games: Text, Narrative and Play</em>, Cambridge: Polity Press</p>
<p>Carr, D (2007) ‘Computer Games in Classrooms and the Question of Cultural Baggage’ for the <em>British Journal of Educational Technology</em> special issue on Game Based Learning</p>
<p>Gravestock, P. &amp; Jenkins, M. (2009) Digital storytelling and its pedagogical impact, in Mayes, T., Morrison, D., Mellar, H., Bullen, P. &amp; Oliver, M. (eds.) <em>Transforming Higher Education through Technology-enhanced Learning</em>, pp.249-264.</p>
<p>Morse, S., Littleton, F., Macleod, H. and Ewins, R. (2009) The Theatre of Performance Appraisal: potential for role play training in Second Life, in <em>Higher Education in Virtual Worlds: Teaching and Learning in Second Life</em>, (ed) Wankel, C, and Kingsley, J.  Emerald Group Publishing Ltd.</p>
<p>Oliver, M. and Carr, D ( 2009) ‘Learning in Virtual Worlds: Using Communities of Practice to Explain How People Learn From Play’ in <em>British Journal and Education and Technology</em>, Special issue, ‘Out of This World: 3-D MUVEs in Higher Education’ 40 (3) April PP 444-457</p>
</li>
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		<title>Eduserv event 2010</title>
		<link>http://playhouse.wordpress.com/2010/01/21/eduserv-event-2010/</link>
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		<pubDate>Thu, 21 Jan 2010 18:02:23 +0000</pubDate>
		<dc:creator>playhouse</dc:creator>
				<category><![CDATA[Events]]></category>

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		<description><![CDATA[Where next for virtual worlds in UK higher and further education? Convened by Eduserv London Knowledge Lab Monday Jan 25th 2010 Ralph Schroeder from the Oxford Internet Institute is the invited speaker.   Programme 10.00 Registration and coffee 10.30 Andy Powell / Art Fossett (Eduserv) &#8211; Introduction and welcome 10.45 Ralph Schroeder (Oxford Internet Institute) &#8211; Invited [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playhouse.wordpress.com&amp;blog=861424&amp;post=356&amp;subd=playhouse&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h1>Where next for virtual worlds in UK higher and further education?</h1>
<p><strong>Convened by Eduserv</strong></p>
<p><strong>London Knowledge Lab<br />
Monday Jan 25th 2010</strong></p>
<p>Ralph Schroeder from the Oxford Internet Institute is the invited speaker.  </p>
<p>Programme</p>
<table border="1" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td>10.00</td>
<td>Registration and coffee</td>
</tr>
<tr>
<td>10.30</td>
<td><strong>Andy Powell</strong> / Art Fossett (Eduserv) &#8211; Introduction and welcome</td>
</tr>
<tr>
<td>10.45</td>
<td><strong>Ralph Schroeder</strong> (Oxford Internet Institute) &#8211; Invited speaker</td>
</tr>
<tr>
<td>11.30</td>
<td><strong>John Kirriemuir</strong> / Silversprite Helsinki (Consultant) – Virtual Worlds Watch</td>
</tr>
<tr>
<td>12.15</td>
<td>Lunch</td>
</tr>
<tr>
<td>13.15</td>
<td><strong>Mark Childs</strong> / Gann McGann (Coventry University) &#8211; Theatron 3</td>
</tr>
<tr>
<td>14.00</td>
<td><strong>Diane Carr</strong> / Jelly Vella and <strong>Martin Oliver</strong> (London Knowledge Lab) – Learning from Online Worlds</td>
</tr>
<tr>
<td>14.45</td>
<td><strong>Daniel Livingstone</strong> / Buddy Sprocket (University of West of Scotland) &#8211; SLOODLE</td>
</tr>
<tr>
<td>15.30</td>
<td>Closing discussion</td>
</tr>
<tr>
<td>16.00</td>
<td>End</td>
</tr>
</tbody>
</table>
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		<title>2009 Session for MA Ed and Tech in Clinical Practice</title>
		<link>http://playhouse.wordpress.com/2009/11/23/2009-session-for-ma-ed-and-tech-in-clinical-practice/</link>
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		<pubDate>Mon, 23 Nov 2009 15:26:24 +0000</pubDate>
		<dc:creator>playhouse</dc:creator>
				<category><![CDATA[COURSES and reading lists]]></category>

		<guid isPermaLink="false">http://playhouse.wordpress.com/?p=351</guid>
		<description><![CDATA[Session 9 and 10: What ethical issues are raised by the use of technology as a learning resource? IOE’s MA Education and Technology in Clinical Practice. Module: Education and Technology in Clinical Practice: perspectives and issues. Session 9: Technology, disability and virtual worlds. Session Tutor: Diane Carr The aim of this session is to explore [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playhouse.wordpress.com&amp;blog=861424&amp;post=351&amp;subd=playhouse&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Session 9 and 10: What ethical issues are raised by the use of technology as a learning resource? </strong></p>
<p>IOE’s MA Education and Technology in Clinical Practice. Module: Education and Technology in Clinical Practice: perspectives and issues. Session 9: Technology, disability and virtual worlds. Session Tutor: Diane Carr</p>
<p>The aim of this session is to explore issues of ethics and research design, while discussing disability, identity and technology. It is not unusual to encounter debates about disability, education and  technology that implicitly construct disability as an individual deficit that can be solved or ‘fixed’ by a corresponding, compensating tool. We will examine the problematic aspects of this approach while making reference to Disability Studies perspectives and recent research into the experiences of deaf users of Second Life. In 2007, the integration of a ‘voice’ feature within Second Life meant that users or ‘residents’ had the option to speak to one another via microphone, rather than typing ‘chat text’. This controversial new feature had a considerable impact on some deaf residents, who found themselves suddenly ousted from friendships, organizations and events in Second Life. Meanwhile educators working in Second Life have embraced the voice tool with enthusiasm. We will discuss and disentangle some of these issues, while considering the links between community and identity, disability and technology.</p>
<p><em>Preparatory reading </em></p>
<p>Moser, I. (2006) &#8216;Disability and the promises of technology: Technology, subjectivity and embodiment within an order of the normal&#8217;. <em>Information, Communication &amp; Society</em>, 9 (3), 373 – 395.</p>
<p>This article by Lennard Davis <a href="http://www.lennarddavis.com/downloads/deafnessandtheriddle.pdf">http://www.lennarddavis.com/downloads/deafnessandtheriddle.pdf</a></p>
<p>This guardian article ‘My daughter lost her hearing&#8230;’ <a href="http://www.guardian.co.uk/lifeandstyle/2009/aug/15/lost-hearing-musically-gifted">http://www.guardian.co.uk/lifeandstyle/2009/aug/15/lost-hearing-musically-gifted</a></p>
<p>Excerpt from Branson and Miller’s 2002 book ‘<em>Damned for Their Difference’</em>, pp 224-229  </p>
<p>See also ‘Learning from Online Worlds’ project blog <a href="https://m3.ioe.ac.uk/exchweb/bin/redir.asp?URL=http://learningfromsocialworlds.wordpress.com/" target="_blank">http://learningfromsocialworlds.wordpress.com/</a></p>
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		<title>Deaf in Second Life</title>
		<link>http://playhouse.wordpress.com/2009/11/11/deaf-in-second-life/</link>
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		<pubDate>Wed, 11 Nov 2009 14:57:46 +0000</pubDate>
		<dc:creator>playhouse</dc:creator>
				<category><![CDATA[Games, disability, access]]></category>

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		<description><![CDATA[Most of the posts about deafness, voice and Second Life are over at our project blog &#8211; If interested, follow these links: http://learningfromsocialworlds.wordpress.com/category/accessibility-deafness-virtual-worlds/ http://learningfromsocialworlds.wordpress.com/9a-deaf-in-second-life-paper/<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playhouse.wordpress.com&amp;blog=861424&amp;post=343&amp;subd=playhouse&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Most of the posts about deafness, voice and Second Life are over at our project blog &#8211; If interested, follow these links:</p>
<p><a href="http://learningfromsocialworlds.wordpress.com/category/accessibility-deafness-virtual-worlds/">http://learningfromsocialworlds.wordpress.com/category/accessibility-deafness-virtual-worlds/</a></p>
<p><a href="http://learningfromsocialworlds.wordpress.com/9a-deaf-in-second-life-paper/">http://learningfromsocialworlds.wordpress.com/9a-deaf-in-second-life-paper/</a></p>
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		<title>Pod people</title>
		<link>http://playhouse.wordpress.com/2009/11/09/pod-people/</link>
		<comments>http://playhouse.wordpress.com/2009/11/09/pod-people/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 16:18:41 +0000</pubDate>
		<dc:creator>playhouse</dc:creator>
				<category><![CDATA[Games, disability, access]]></category>

		<guid isPermaLink="false">http://playhouse.wordpress.com/?p=320</guid>
		<description><![CDATA[Does the video stuff at iTunes have captions? I&#8217;m not really interested in making stuff that I could not watch myself. Well, I could watch it but it&#8217;d be pretty dull without subtitles. Anyway. Some stuff on podcasting and accessibility http://www.techdis.ac.uk/index.php?p=3_10_13_3 There is probably more there at the JISC website  – they also have an accessibility SIG. Presumably captions/lack [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playhouse.wordpress.com&amp;blog=861424&amp;post=320&amp;subd=playhouse&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Does the video stuff at iTunes have captions? I&#8217;m not really interested in making stuff that I could not watch myself. Well, I could watch it but it&#8217;d be pretty dull without subtitles. Anyway. Some stuff on podcasting and accessibility <a href="http://www.techdis.ac.uk/index.php?p=3_10_13_3">http://www.techdis.ac.uk/index.php?p=3_10_13_3</a> There is probably more there at the JISC website  – they also have an accessibility SIG. Presumably captions/lack of captions (ie subtitles) also has implications for people studying in a second language &#8230;? The thing might be to play around with voice to text software and combine (cut and paste? is that possible) with something like  <a href="http://subtitle-horse.org/">http://subtitle-horse.org/</a>. That’d be better than a separate transcript I think, if the process could be made really simple&#8230;</p>
<p>Meanwhile &#8211; some randomly assembled links to accessibility and podcast things (there&#8217;s lots and lots out there&#8230;)</p>
<p>http://www.gcast.com/u/kingettblue/main?nr=1&#038;&#038;s=66908556</p>
<p>http://backstage.bbc.co.uk/news/archives/2007/12/podcast_accessi.html</p>
<p>http://www.stonedeafpilots.com/?p=6</p>
<p>http://www.irishdeafkids.ie/2009/transcribepod-podcasts-accessible/</p>
<p>http://seanzdenek.com/?page_id=23</p>
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		<title>Bad Games</title>
		<link>http://playhouse.wordpress.com/2009/07/02/bad-games/</link>
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		<pubDate>Thu, 02 Jul 2009 15:02:33 +0000</pubDate>
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		<description><![CDATA[Bad Games colloquium Saturday 18th July, 10am &#8211; 6pmPervasive Media Studio Leadworks, Bristol The Play Research Group at the University of the West of England, Bristol seeks contributions in the form of research outlines, position papers, media projects and provocations on the theme of Bad Games will: · Thematise games and play as a central [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=playhouse.wordpress.com&amp;blog=861424&amp;post=290&amp;subd=playhouse&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Bad Games colloquium<br />
Saturday 18th July, 10am &#8211; 6pmPervasive Media Studio<br />
Leadworks, Bristol</p>
<p>The <strong>Play Research Group at the University of the West of England, Bristol</strong> seeks contributions in the form of research outlines, position papers, media projects and provocations on the theme of</p>
<p><strong>Bad Games </strong>will:</p>
<p>· Thematise games and play as a central yet ambivalent characteristic of digital culture. Question influential assumptions of the liberatory potential of interactivity<br />
· Reflect on, revise, reject, renovate or otherwise refresh critical modelings of ludic digital culture that assume it be an intrinsically positive, creative or subversive alternative to ‘old media’<br />
· Complicate simplistic moral panics about bad games and their effects<br />
· Consider bad games in the context and rubrics of other ‘bad’ media theory topics like paracinema, trash culture, and comics</p>
<p><strong>Bad Games </strong>might include</p>
<p style="text-align:left;">Sex games//Mind games//War games//Boring games//Work games//Power games//Horror games//<em>Cruel Games//</em>E-gambling//SimCulture//Ludic figures in cinema, from <em>Funny Games USA</em> to <em>The Nines</em>, to <em>Intacto//</em>The atrocity exhibition of Reality TV//The military-entertainment complex//The infantilization of adults by Nintendo ds//Parental guidance: children playing violence//Computer games&#8217; temporal and financial demands<br />
Repetitive games</p>
<p>The colloquium will be structured so that participants share proposals and dialogue, discussion and responses rather than as a presenter/question time format.</p>
<p>COST: £20 – payable on the day.<br />
Tea/Coffee and Lunch will be provided.</p>
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