Welcome to PLAYHOUSE
Playhouse is not really a blog, it’s a place for Diane Carr to file things. I’m based at the Institute of Education, University of London. See under ‘who and what is playhouse?’ for more details. Follow entries (over there, on your right) to more information on various game studies events, publications and these projects:
2013, AHRC funded Fellowship Digital Games: Representations of disability (April 2013 – March 2014). For updates see the posts in Project Digital Games: Representations of Ability and Disability (down the menu to your right, under Categories).
March 2012 – March 2013, On leave
2010 – 2011, Chair, Higher Education Academy funded ‘Games, Virtual Worlds and Higher Education SIG’
2009 – 2010, Methodoludica: Virtual Worlds/Methodology part of “MediaEvo”, led by Franca Pinto Minerva and Pierpaolo Limone, University of Foggia with Giovanni Aloisio, University of Salento (MediaEvo – Sviluppo di una piattaforma Multicanale e Multisensoriale per l’Edutainment nei Beni Culturali).
2003 – 2007, Meaning and the Playable Text. PhD.
2004 – 2007, Digital Technology, Learning and Game Formats: Computer games, motivation and gender funded by the Eduserv Foundation
2001 – 2003, Textuality and Videogames: Interactivity, Narrative Space and Role Play funded by the AHRB, co-directed by David Buckingham and Andrew Burn
What’s digital game studies? For more information about research into digital games, online worlds or computer games, try the journal Game Studies, or visit the digital library at the Digital Games Research Association, particularly the papers from the DiGRA international conferences. There is a also a sample issue of the journal Games and Culture online here, Other game studies journals available online include Loading, and Eludamos.
Accessibility – If you have trouble accessing the information on this blog, and you would prefer the material in another format please contact me d.carr[at]ioe.ac.uk.
The cover star is Ms Vella, a Second Life avatar.